//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(326, "RenderSlot", 88)] public class RenderSlot { [DNAFieldAttribute(8, "RenderSlot", 0, "*next", "RenderSlot", true, 0)] public RenderSlot next; [DNAFieldAttribute(8, "RenderSlot", 1, "*prev", "RenderSlot", true, 8)] public RenderSlot prev; [DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, 16)] public char[] name = new System.Char[64]; [DNAFieldAttribute(8, "RenderResult", 3, "*render", "RenderResult", true, 80)] public RenderResult render; public RenderSlot() { this.next = default; this.prev = default; this.name = default; this.render = default; } public RenderSlot(RenderSlot next, RenderSlot prev, char[] name, RenderResult render) { this.next = next; this.prev = prev; this.name = name; this.render = render; } } }