//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(953, "Script", 1536)] public class Script { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(8, "void", 1, "*py_draw", "void", true, 208)] public object py_draw; [DNAFieldAttribute(8, "void", 2, "*py_event", "void", true, 216)] public object py_event; [DNAFieldAttribute(8, "void", 3, "*py_button", "void", true, 224)] public object py_button; [DNAFieldAttribute(8, "void", 4, "*py_browsercallback", "void", true, 232)] public object py_browsercallback; [DNAFieldAttribute(8, "void", 5, "*py_globaldict", "void", true, 240)] public object py_globaldict; [DNAFieldAttribute(4, "int", 6, "flags", "int", false, 248)] public int flags; [DNAFieldAttribute(4, "int", 7, "lastspace", "int", false, 252)] public int lastspace; [DNAArrayAttribute(1024, "char", 8, "scriptname[1024]", "System.Char[]", 1024, 256)] public char[] scriptname = new System.Char[1024]; [DNAArrayAttribute(256, "char", 9, "scriptarg[256]", "System.Char[]", 256, 1280)] public char[] scriptarg = new System.Char[256]; public Script() { this.id = default; this.py_draw = default; this.py_event = default; this.py_button = default; this.py_browsercallback = default; this.py_globaldict = default; this.flags = default; this.lastspace = default; this.scriptname = default; this.scriptarg = default; } public Script(ID id, object py_draw, object py_event, object py_button, object py_browsercallback, object py_globaldict, int flags, int lastspace, char[] scriptname, char[] scriptarg) { this.id = id; this.py_draw = py_draw; this.py_event = py_event; this.py_button = py_button; this.py_browsercallback = py_browsercallback; this.py_globaldict = py_globaldict; this.flags = flags; this.lastspace = lastspace; this.scriptname = scriptname; this.scriptarg = scriptarg; } } }