//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(293, "SimplifyGpencilModifierData", 272)] public class SimplifyGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)] public Material material; [DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, 112)] public char[] layername = new System.Char[64]; [DNAArrayAttribute(64, "char", 3, "materialname[64]", "System.Char[]", 64, 176)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)] public int pass_index; [DNAFieldAttribute(4, "int", 5, "flag", "int", false, 244)] public int flag; [DNAFieldAttribute(4, "float", 6, "factor", "float", false, 248)] public float factor; [DNAFieldAttribute(2, "short", 7, "mode", "short", false, 252)] public short mode; [DNAFieldAttribute(2, "short", 8, "step", "short", false, 254)] public short step; [DNAFieldAttribute(4, "int", 9, "layer_pass", "int", false, 256)] public int layer_pass; [DNAFieldAttribute(4, "float", 10, "length", "float", false, 260)] public float length; [DNAFieldAttribute(4, "float", 11, "sharp_threshold", "float", false, 264)] public float sharp_threshold; [DNAFieldAttribute(4, "float", 12, "distance", "float", false, 268)] public float distance; public SimplifyGpencilModifierData() { this.modifier = default; this.material = default; this.layername = default; this.materialname = default; this.pass_index = default; this.flag = default; this.factor = default; this.mode = default; this.step = default; this.layer_pass = default; this.length = default; this.sharp_threshold = default; this.distance = default; } public SimplifyGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] materialname, int pass_index, int flag, float factor, short mode, short step, int layer_pass, float length, float sharp_threshold, float distance) { this.modifier = modifier; this.material = material; this.layername = layername; this.materialname = materialname; this.pass_index = pass_index; this.flag = flag; this.factor = factor; this.mode = mode; this.step = step; this.layer_pass = layer_pass; this.length = length; this.sharp_threshold = sharp_threshold; this.distance = distance; } } }