//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(994, "ThemeSpace", 920)] public class ThemeSpace { [DNAArrayAttribute(4, "char", 0, "back[4]", "System.Char[]", 4, 0)] public char[] back = new System.Char[4]; [DNAArrayAttribute(4, "char", 1, "back_grad[4]", "System.Char[]", 4, 4)] public char[] back_grad = new System.Char[4]; [DNAFieldAttribute(1, "char", 2, "show_back_grad", "char", false, 8)] public char show_back_grad; [DNAArrayAttribute(3, "char", 3, "_pad0[3]", "System.Char[]", 3, 9)] public char[] _pad0 = new System.Char[3]; [DNAArrayAttribute(4, "char", 4, "title[4]", "System.Char[]", 4, 12)] public char[] title = new System.Char[4]; [DNAArrayAttribute(4, "char", 5, "text[4]", "System.Char[]", 4, 16)] public char[] text = new System.Char[4]; [DNAArrayAttribute(4, "char", 6, "text_hi[4]", "System.Char[]", 4, 20)] public char[] text_hi = new System.Char[4]; [DNAArrayAttribute(4, "char", 7, "header[4]", "System.Char[]", 4, 24)] public char[] header = new System.Char[4]; [DNAArrayAttribute(4, "char", 8, "header_title[4]", "System.Char[]", 4, 28)] public char[] header_title = new System.Char[4]; [DNAArrayAttribute(4, "char", 9, "header_text[4]", "System.Char[]", 4, 32)] public char[] header_text = new System.Char[4]; [DNAArrayAttribute(4, "char", 10, "header_text_hi[4]", "System.Char[]", 4, 36)] public char[] header_text_hi = new System.Char[4]; [DNAArrayAttribute(4, "char", 11, "tab_active[4]", "System.Char[]", 4, 40)] public char[] tab_active = new System.Char[4]; [DNAArrayAttribute(4, "char", 12, "tab_inactive[4]", "System.Char[]", 4, 44)] public char[] tab_inactive = new System.Char[4]; [DNAArrayAttribute(4, "char", 13, "tab_back[4]", "System.Char[]", 4, 48)] public char[] tab_back = new System.Char[4]; [DNAArrayAttribute(4, "char", 14, "tab_outline[4]", "System.Char[]", 4, 52)] public char[] tab_outline = new System.Char[4]; [DNAArrayAttribute(4, "char", 15, "button[4]", "System.Char[]", 4, 56)] public char[] button = new System.Char[4]; [DNAArrayAttribute(4, "char", 16, "button_title[4]", "System.Char[]", 4, 60)] public char[] button_title = new System.Char[4]; [DNAArrayAttribute(4, "char", 17, "button_text[4]", "System.Char[]", 4, 64)] public char[] button_text = new System.Char[4]; [DNAArrayAttribute(4, "char", 18, "button_text_hi[4]", "System.Char[]", 4, 68)] public char[] button_text_hi = new System.Char[4]; [DNAArrayAttribute(4, "char", 23, "navigation_bar[4]", "System.Char[]", 4, 72)] public char[] navigation_bar = new System.Char[4]; [DNAArrayAttribute(4, "char", 24, "execution_buts[4]", "System.Char[]", 4, 76)] public char[] execution_buts = new System.Char[4]; [DNAFieldAttribute(16, "uiPanelColors", 25, "panelcolors", "uiPanelColors", false, 80)] public uiPanelColors panelcolors; [DNAFieldAttribute(8, "ThemeAssetShelf", 26, "asset_shelf", "ThemeAssetShelf", false, 96)] public ThemeAssetShelf asset_shelf; [DNAArrayAttribute(4, "char", 27, "shade1[4]", "System.Char[]", 4, 104)] public char[] shade1 = new System.Char[4]; [DNAArrayAttribute(4, "char", 28, "shade2[4]", "System.Char[]", 4, 108)] public char[] shade2 = new System.Char[4]; [DNAArrayAttribute(4, "char", 29, "hilite[4]", "System.Char[]", 4, 112)] public char[] hilite = new System.Char[4]; [DNAArrayAttribute(4, "char", 30, "grid[4]", "System.Char[]", 4, 116)] public char[] grid = new System.Char[4]; [DNAArrayAttribute(4, "char", 31, "view_overlay[4]", "System.Char[]", 4, 120)] public char[] view_overlay = new System.Char[4]; [DNAArrayAttribute(4, "char", 32, "wire[4]", "System.Char[]", 4, 124)] public char[] wire = new System.Char[4]; [DNAArrayAttribute(4, "char", 33, "wire_edit[4]", "System.Char[]", 4, 128)] public char[] wire_edit = new System.Char[4]; [DNAArrayAttribute(4, "char", 34, "select[4]", "System.Char[]", 4, 132)] public char[] select = new System.Char[4]; [DNAArrayAttribute(4, "char", 35, "lamp[4]", "System.Char[]", 4, 136)] public char[] lamp = new System.Char[4]; [DNAArrayAttribute(4, "char", 36, "speaker[4]", "System.Char[]", 4, 140)] public char[] speaker = new System.Char[4]; [DNAArrayAttribute(4, "char", 37, "empty[4]", "System.Char[]", 4, 144)] public char[] empty = new System.Char[4]; [DNAArrayAttribute(4, "char", 38, "camera[4]", "System.Char[]", 4, 148)] public char[] camera = new System.Char[4]; [DNAArrayAttribute(4, "char", 39, "active[4]", "System.Char[]", 4, 152)] public char[] active = new System.Char[4]; [DNAArrayAttribute(4, "char", 40, "group[4]", "System.Char[]", 4, 156)] public char[] group = new System.Char[4]; [DNAArrayAttribute(4, "char", 41, "group_active[4]", "System.Char[]", 4, 160)] public char[] group_active = new System.Char[4]; [DNAArrayAttribute(4, "char", 42, "transform[4]", "System.Char[]", 4, 164)] public char[] transform = new System.Char[4]; [DNAArrayAttribute(4, "char", 43, "vertex[4]", "System.Char[]", 4, 168)] public char[] vertex = new System.Char[4]; [DNAArrayAttribute(4, "char", 44, "vertex_select[4]", "System.Char[]", 4, 172)] public char[] vertex_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 45, "vertex_active[4]", "System.Char[]", 4, 176)] public char[] vertex_active = new System.Char[4]; [DNAArrayAttribute(4, "char", 46, "vertex_bevel[4]", "System.Char[]", 4, 180)] public char[] vertex_bevel = new System.Char[4]; [DNAArrayAttribute(4, "char", 47, "vertex_unreferenced[4]", "System.Char[]", 4, 184)] public char[] vertex_unreferenced = new System.Char[4]; [DNAArrayAttribute(4, "char", 48, "edge[4]", "System.Char[]", 4, 188)] public char[] edge = new System.Char[4]; [DNAArrayAttribute(4, "char", 49, "edge_select[4]", "System.Char[]", 4, 192)] public char[] edge_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 50, "edge_mode_select[4]", "System.Char[]", 4, 196)] public char[] edge_mode_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 51, "edge_seam[4]", "System.Char[]", 4, 200)] public char[] edge_seam = new System.Char[4]; [DNAArrayAttribute(4, "char", 52, "edge_sharp[4]", "System.Char[]", 4, 204)] public char[] edge_sharp = new System.Char[4]; [DNAArrayAttribute(4, "char", 53, "edge_facesel[4]", "System.Char[]", 4, 208)] public char[] edge_facesel = new System.Char[4]; [DNAArrayAttribute(4, "char", 54, "edge_crease[4]", "System.Char[]", 4, 212)] public char[] edge_crease = new System.Char[4]; [DNAArrayAttribute(4, "char", 55, "edge_bevel[4]", "System.Char[]", 4, 216)] public char[] edge_bevel = new System.Char[4]; [DNAArrayAttribute(4, "char", 56, "face[4]", "System.Char[]", 4, 220)] public char[] face = new System.Char[4]; [DNAArrayAttribute(4, "char", 57, "face_select[4]", "System.Char[]", 4, 224)] public char[] face_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 58, "face_mode_select[4]", "System.Char[]", 4, 228)] public char[] face_mode_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 59, "face_retopology[4]", "System.Char[]", 4, 232)] public char[] face_retopology = new System.Char[4]; [DNAArrayAttribute(4, "char", 60, "face_back[4]", "System.Char[]", 4, 236)] public char[] face_back = new System.Char[4]; [DNAArrayAttribute(4, "char", 61, "face_front[4]", "System.Char[]", 4, 240)] public char[] face_front = new System.Char[4]; [DNAArrayAttribute(4, "char", 62, "face_dot[4]", "System.Char[]", 4, 244)] public char[] face_dot = new System.Char[4]; [DNAArrayAttribute(4, "char", 63, "extra_edge_len[4]", "System.Char[]", 4, 248)] public char[] extra_edge_len = new System.Char[4]; [DNAArrayAttribute(4, "char", 64, "extra_edge_angle[4]", "System.Char[]", 4, 252)] public char[] extra_edge_angle = new System.Char[4]; [DNAArrayAttribute(4, "char", 65, "extra_face_angle[4]", "System.Char[]", 4, 256)] public char[] extra_face_angle = new System.Char[4]; [DNAArrayAttribute(4, "char", 66, "extra_face_area[4]", "System.Char[]", 4, 260)] public char[] extra_face_area = new System.Char[4]; [DNAArrayAttribute(4, "char", 67, "normal[4]", "System.Char[]", 4, 264)] public char[] normal = new System.Char[4]; [DNAArrayAttribute(4, "char", 68, "vertex_normal[4]", "System.Char[]", 4, 268)] public char[] vertex_normal = new System.Char[4]; [DNAArrayAttribute(4, "char", 69, "loop_normal[4]", "System.Char[]", 4, 272)] public char[] loop_normal = new System.Char[4]; [DNAArrayAttribute(4, "char", 70, "bone_solid[4]", "System.Char[]", 4, 276)] public char[] bone_solid = new System.Char[4]; [DNAArrayAttribute(4, "char", 71, "bone_pose[4]", "System.Char[]", 4, 280)] public char[] bone_pose = new System.Char[4]; [DNAArrayAttribute(4, "char", 72, "bone_pose_active[4]", "System.Char[]", 4, 284)] public char[] bone_pose_active = new System.Char[4]; [DNAArrayAttribute(4, "char", 73, "bone_locked_weight[4]", "System.Char[]", 4, 288)] public char[] bone_locked_weight = new System.Char[4]; [DNAArrayAttribute(4, "char", 74, "strip[4]", "System.Char[]", 4, 292)] public char[] strip = new System.Char[4]; [DNAArrayAttribute(4, "char", 75, "strip_select[4]", "System.Char[]", 4, 296)] public char[] strip_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 76, "cframe[4]", "System.Char[]", 4, 300)] public char[] cframe = new System.Char[4]; [DNAArrayAttribute(4, "char", 77, "before_current_frame[4]", "System.Char[]", 4, 304)] public char[] before_current_frame = new System.Char[4]; [DNAArrayAttribute(4, "char", 78, "after_current_frame[4]", "System.Char[]", 4, 308)] public char[] after_current_frame = new System.Char[4]; [DNAArrayAttribute(4, "char", 79, "time_keyframe[4]", "System.Char[]", 4, 312)] public char[] time_keyframe = new System.Char[4]; [DNAArrayAttribute(4, "char", 80, "time_gp_keyframe[4]", "System.Char[]", 4, 316)] public char[] time_gp_keyframe = new System.Char[4]; [DNAArrayAttribute(4, "char", 81, "freestyle_edge_mark[4]", "System.Char[]", 4, 320)] public char[] freestyle_edge_mark = new System.Char[4]; [DNAArrayAttribute(4, "char", 82, "freestyle_face_mark[4]", "System.Char[]", 4, 324)] public char[] freestyle_face_mark = new System.Char[4]; [DNAArrayAttribute(4, "char", 83, "scrubbing_background[4]", "System.Char[]", 4, 328)] public char[] scrubbing_background = new System.Char[4]; [DNAArrayAttribute(4, "char", 84, "time_marker_line[4]", "System.Char[]", 4, 332)] public char[] time_marker_line = new System.Char[4]; [DNAArrayAttribute(4, "char", 85, "time_marker_line_selected[4]", "System.Char[]", 4, 336)] public char[] time_marker_line_selected = new System.Char[4]; [DNAArrayAttribute(4, "char", 86, "nurb_uline[4]", "System.Char[]", 4, 340)] public char[] nurb_uline = new System.Char[4]; [DNAArrayAttribute(4, "char", 87, "nurb_vline[4]", "System.Char[]", 4, 344)] public char[] nurb_vline = new System.Char[4]; [DNAArrayAttribute(4, "char", 88, "act_spline[4]", "System.Char[]", 4, 348)] public char[] act_spline = new System.Char[4]; [DNAArrayAttribute(4, "char", 89, "nurb_sel_uline[4]", "System.Char[]", 4, 352)] public char[] nurb_sel_uline = new System.Char[4]; [DNAArrayAttribute(4, "char", 90, "nurb_sel_vline[4]", "System.Char[]", 4, 356)] public char[] nurb_sel_vline = new System.Char[4]; [DNAArrayAttribute(4, "char", 91, "lastsel_point[4]", "System.Char[]", 4, 360)] public char[] lastsel_point = new System.Char[4]; [DNAArrayAttribute(4, "char", 92, "handle_free[4]", "System.Char[]", 4, 364)] public char[] handle_free = new System.Char[4]; [DNAArrayAttribute(4, "char", 93, "handle_auto[4]", "System.Char[]", 4, 368)] public char[] handle_auto = new System.Char[4]; [DNAArrayAttribute(4, "char", 94, "handle_vect[4]", "System.Char[]", 4, 372)] public char[] handle_vect = new System.Char[4]; [DNAArrayAttribute(4, "char", 95, "handle_align[4]", "System.Char[]", 4, 376)] public char[] handle_align = new System.Char[4]; [DNAArrayAttribute(4, "char", 96, "handle_auto_clamped[4]", "System.Char[]", 4, 380)] public char[] handle_auto_clamped = new System.Char[4]; [DNAArrayAttribute(4, "char", 97, "handle_sel_free[4]", "System.Char[]", 4, 384)] public char[] handle_sel_free = new System.Char[4]; [DNAArrayAttribute(4, "char", 98, "handle_sel_auto[4]", "System.Char[]", 4, 388)] public char[] handle_sel_auto = new System.Char[4]; [DNAArrayAttribute(4, "char", 99, "handle_sel_vect[4]", "System.Char[]", 4, 392)] public char[] handle_sel_vect = new System.Char[4]; [DNAArrayAttribute(4, "char", 100, "handle_sel_align[4]", "System.Char[]", 4, 396)] public char[] handle_sel_align = new System.Char[4]; [DNAArrayAttribute(4, "char", 101, "handle_sel_auto_clamped[4]", "System.Char[]", 4, 400)] public char[] handle_sel_auto_clamped = new System.Char[4]; [DNAArrayAttribute(4, "char", 102, "ds_channel[4]", "System.Char[]", 4, 404)] public char[] ds_channel = new System.Char[4]; [DNAArrayAttribute(4, "char", 103, "ds_subchannel[4]", "System.Char[]", 4, 408)] public char[] ds_subchannel = new System.Char[4]; [DNAArrayAttribute(4, "char", 104, "ds_ipoline[4]", "System.Char[]", 4, 412)] public char[] ds_ipoline = new System.Char[4]; [DNAArrayAttribute(4, "char", 105, "keytype_keyframe[4]", "System.Char[]", 4, 416)] public char[] keytype_keyframe = new System.Char[4]; [DNAArrayAttribute(4, "char", 106, "keytype_extreme[4]", "System.Char[]", 4, 420)] public char[] keytype_extreme = new System.Char[4]; [DNAArrayAttribute(4, "char", 107, "keytype_breakdown[4]", "System.Char[]", 4, 424)] public char[] keytype_breakdown = new System.Char[4]; [DNAArrayAttribute(4, "char", 108, "keytype_jitter[4]", "System.Char[]", 4, 428)] public char[] keytype_jitter = new System.Char[4]; [DNAArrayAttribute(4, "char", 109, "keytype_movehold[4]", "System.Char[]", 4, 432)] public char[] keytype_movehold = new System.Char[4]; [DNAArrayAttribute(4, "char", 110, "keytype_generated[4]", "System.Char[]", 4, 436)] public char[] keytype_generated = new System.Char[4]; [DNAArrayAttribute(4, "char", 111, "keytype_keyframe_select[4]", "System.Char[]", 4, 440)] public char[] keytype_keyframe_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 112, "keytype_extreme_select[4]", "System.Char[]", 4, 444)] public char[] keytype_extreme_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 113, "keytype_breakdown_select[4]", "System.Char[]", 4, 448)] public char[] keytype_breakdown_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 114, "keytype_jitter_select[4]", "System.Char[]", 4, 452)] public char[] keytype_jitter_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 115, "keytype_movehold_select[4]", "System.Char[]", 4, 456)] public char[] keytype_movehold_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 116, "keytype_generated_select[4]", "System.Char[]", 4, 460)] public char[] keytype_generated_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 117, "keyborder[4]", "System.Char[]", 4, 464)] public char[] keyborder = new System.Char[4]; [DNAArrayAttribute(4, "char", 118, "keyborder_select[4]", "System.Char[]", 4, 468)] public char[] keyborder_select = new System.Char[4]; [DNAArrayAttribute(3, "char", 119, "_pad4[3]", "System.Char[]", 3, 472)] public char[] _pad4 = new System.Char[3]; [DNAArrayAttribute(4, "char", 120, "console_output[4]", "System.Char[]", 4, 475)] public char[] console_output = new System.Char[4]; [DNAArrayAttribute(4, "char", 121, "console_input[4]", "System.Char[]", 4, 479)] public char[] console_input = new System.Char[4]; [DNAArrayAttribute(4, "char", 122, "console_info[4]", "System.Char[]", 4, 483)] public char[] console_info = new System.Char[4]; [DNAArrayAttribute(4, "char", 123, "console_error[4]", "System.Char[]", 4, 487)] public char[] console_error = new System.Char[4]; [DNAArrayAttribute(4, "char", 124, "console_cursor[4]", "System.Char[]", 4, 491)] public char[] console_cursor = new System.Char[4]; [DNAArrayAttribute(4, "char", 125, "console_select[4]", "System.Char[]", 4, 495)] public char[] console_select = new System.Char[4]; [DNAFieldAttribute(1, "char", 126, "vertex_size", "char", false, 499)] public char vertex_size; [DNAFieldAttribute(1, "char", 127, "edge_width", "char", false, 500)] public char edge_width; [DNAFieldAttribute(1, "char", 128, "outline_width", "char", false, 501)] public char outline_width; [DNAFieldAttribute(1, "char", 129, "obcenter_dia", "char", false, 502)] public char obcenter_dia; [DNAFieldAttribute(1, "char", 130, "facedot_size", "char", false, 503)] public char facedot_size; [DNAFieldAttribute(1, "char", 131, "noodle_curving", "char", false, 504)] public char noodle_curving; [DNAFieldAttribute(1, "char", 132, "grid_levels", "char", false, 505)] public char grid_levels; [DNAArrayAttribute(2, "char", 133, "_pad5[2]", "System.Char[]", 2, 506)] public char[] _pad5 = new System.Char[2]; [DNAFieldAttribute(4, "float", 134, "dash_alpha", "float", false, 508)] public float dash_alpha; [DNAArrayAttribute(4, "char", 135, "syntaxl[4]", "System.Char[]", 4, 512)] public char[] syntaxl = new System.Char[4]; [DNAArrayAttribute(4, "char", 136, "syntaxs[4]", "System.Char[]", 4, 516)] public char[] syntaxs = new System.Char[4]; [DNAArrayAttribute(4, "char", 137, "syntaxb[4]", "System.Char[]", 4, 520)] public char[] syntaxb = new System.Char[4]; [DNAArrayAttribute(4, "char", 138, "syntaxn[4]", "System.Char[]", 4, 524)] public char[] syntaxn = new System.Char[4]; [DNAArrayAttribute(4, "char", 139, "syntaxv[4]", "System.Char[]", 4, 528)] public char[] syntaxv = new System.Char[4]; [DNAArrayAttribute(4, "char", 140, "syntaxc[4]", "System.Char[]", 4, 532)] public char[] syntaxc = new System.Char[4]; [DNAArrayAttribute(4, "char", 141, "syntaxd[4]", "System.Char[]", 4, 536)] public char[] syntaxd = new System.Char[4]; [DNAArrayAttribute(4, "char", 142, "syntaxr[4]", "System.Char[]", 4, 540)] public char[] syntaxr = new System.Char[4]; [DNAArrayAttribute(4, "char", 143, "line_numbers[4]", "System.Char[]", 4, 544)] public char[] line_numbers = new System.Char[4]; [DNAArrayAttribute(4, "char", 144, "nodeclass_output[4]", "System.Char[]", 4, 548)] public char[] nodeclass_output = new System.Char[4]; [DNAArrayAttribute(4, "char", 145, "nodeclass_filter[4]", "System.Char[]", 4, 552)] public char[] nodeclass_filter = new System.Char[4]; [DNAArrayAttribute(4, "char", 146, "nodeclass_vector[4]", "System.Char[]", 4, 556)] public char[] nodeclass_vector = new System.Char[4]; [DNAArrayAttribute(4, "char", 147, "nodeclass_texture[4]", "System.Char[]", 4, 560)] public char[] nodeclass_texture = new System.Char[4]; [DNAArrayAttribute(4, "char", 148, "nodeclass_shader[4]", "System.Char[]", 4, 564)] public char[] nodeclass_shader = new System.Char[4]; [DNAArrayAttribute(4, "char", 149, "nodeclass_script[4]", "System.Char[]", 4, 568)] public char[] nodeclass_script = new System.Char[4]; [DNAArrayAttribute(4, "char", 150, "nodeclass_pattern[4]", "System.Char[]", 4, 572)] public char[] nodeclass_pattern = new System.Char[4]; [DNAArrayAttribute(4, "char", 151, "nodeclass_layout[4]", "System.Char[]", 4, 576)] public char[] nodeclass_layout = new System.Char[4]; [DNAArrayAttribute(4, "char", 152, "nodeclass_geometry[4]", "System.Char[]", 4, 580)] public char[] nodeclass_geometry = new System.Char[4]; [DNAArrayAttribute(4, "char", 153, "nodeclass_attribute[4]", "System.Char[]", 4, 584)] public char[] nodeclass_attribute = new System.Char[4]; [DNAArrayAttribute(4, "char", 154, "node_zone_simulation[4]", "System.Char[]", 4, 588)] public char[] node_zone_simulation = new System.Char[4]; [DNAArrayAttribute(4, "char", 155, "node_zone_repeat[4]", "System.Char[]", 4, 592)] public char[] node_zone_repeat = new System.Char[4]; [DNAArrayAttribute(4, "char", 156, "node_zone_foreach_geometry_element[4]", "System.Char[]", 4, 596)] public char[] node_zone_foreach_geometry_element = new System.Char[4]; [DNAArrayAttribute(4, "char", 157, "simulated_frames[4]", "System.Char[]", 4, 600)] public char[] simulated_frames = new System.Char[4]; [DNAArrayAttribute(4, "char", 158, "movie[4]", "System.Char[]", 4, 604)] public char[] movie = new System.Char[4]; [DNAArrayAttribute(4, "char", 159, "movieclip[4]", "System.Char[]", 4, 608)] public char[] movieclip = new System.Char[4]; [DNAArrayAttribute(4, "char", 160, "mask[4]", "System.Char[]", 4, 612)] public char[] mask = new System.Char[4]; [DNAArrayAttribute(4, "char", 161, "image[4]", "System.Char[]", 4, 616)] public char[] image = new System.Char[4]; [DNAArrayAttribute(4, "char", 162, "scene[4]", "System.Char[]", 4, 620)] public char[] scene = new System.Char[4]; [DNAArrayAttribute(4, "char", 163, "audio[4]", "System.Char[]", 4, 624)] public char[] audio = new System.Char[4]; [DNAArrayAttribute(4, "char", 164, "effect[4]", "System.Char[]", 4, 628)] public char[] effect = new System.Char[4]; [DNAArrayAttribute(4, "char", 165, "transition[4]", "System.Char[]", 4, 632)] public char[] transition = new System.Char[4]; [DNAArrayAttribute(4, "char", 166, "meta[4]", "System.Char[]", 4, 636)] public char[] meta = new System.Char[4]; [DNAArrayAttribute(4, "char", 167, "text_strip[4]", "System.Char[]", 4, 640)] public char[] text_strip = new System.Char[4]; [DNAArrayAttribute(4, "char", 168, "color_strip[4]", "System.Char[]", 4, 644)] public char[] color_strip = new System.Char[4]; [DNAArrayAttribute(4, "char", 169, "active_strip[4]", "System.Char[]", 4, 648)] public char[] active_strip = new System.Char[4]; [DNAArrayAttribute(4, "char", 170, "selected_strip[4]", "System.Char[]", 4, 652)] public char[] selected_strip = new System.Char[4]; [DNAFieldAttribute(4, "float", 171, "keyframe_scale_fac", "float", false, 656)] public float keyframe_scale_fac; [DNAArrayAttribute(4, "char", 172, "editmesh_active[4]", "System.Char[]", 4, 660)] public char[] editmesh_active = new System.Char[4]; [DNAArrayAttribute(4, "char", 173, "handle_vertex[4]", "System.Char[]", 4, 664)] public char[] handle_vertex = new System.Char[4]; [DNAArrayAttribute(4, "char", 174, "handle_vertex_select[4]", "System.Char[]", 4, 668)] public char[] handle_vertex_select = new System.Char[4]; [DNAFieldAttribute(1, "char", 175, "handle_vertex_size", "char", false, 672)] public char handle_vertex_size; [DNAArrayAttribute(4, "char", 176, "clipping_border_3d[4]", "System.Char[]", 4, 673)] public char[] clipping_border_3d = new System.Char[4]; [DNAArrayAttribute(4, "char", 177, "marker_outline[4]", "System.Char[]", 4, 677)] public char[] marker_outline = new System.Char[4]; [DNAArrayAttribute(4, "char", 178, "marker[4]", "System.Char[]", 4, 681)] public char[] marker = new System.Char[4]; [DNAArrayAttribute(4, "char", 179, "act_marker[4]", "System.Char[]", 4, 685)] public char[] act_marker = new System.Char[4]; [DNAArrayAttribute(4, "char", 180, "sel_marker[4]", "System.Char[]", 4, 689)] public char[] sel_marker = new System.Char[4]; [DNAArrayAttribute(4, "char", 181, "dis_marker[4]", "System.Char[]", 4, 693)] public char[] dis_marker = new System.Char[4]; [DNAArrayAttribute(4, "char", 182, "lock_marker[4]", "System.Char[]", 4, 697)] public char[] lock_marker = new System.Char[4]; [DNAArrayAttribute(4, "char", 183, "bundle_solid[4]", "System.Char[]", 4, 701)] public char[] bundle_solid = new System.Char[4]; [DNAArrayAttribute(4, "char", 184, "path_before[4]", "System.Char[]", 4, 705)] public char[] path_before = new System.Char[4]; [DNAArrayAttribute(4, "char", 185, "path_after[4]", "System.Char[]", 4, 709)] public char[] path_after = new System.Char[4]; [DNAArrayAttribute(4, "char", 186, "path_keyframe_before[4]", "System.Char[]", 4, 713)] public char[] path_keyframe_before = new System.Char[4]; [DNAArrayAttribute(4, "char", 187, "path_keyframe_after[4]", "System.Char[]", 4, 717)] public char[] path_keyframe_after = new System.Char[4]; [DNAArrayAttribute(4, "char", 188, "camera_path[4]", "System.Char[]", 4, 721)] public char[] camera_path = new System.Char[4]; [DNAArrayAttribute(4, "char", 189, "camera_passepartout[4]", "System.Char[]", 4, 725)] public char[] camera_passepartout = new System.Char[4]; [DNAArrayAttribute(2, "char", 190, "_pad1[2]", "System.Char[]", 2, 729)] public char[] _pad1 = new System.Char[2]; [DNAFieldAttribute(1, "char", 191, "gp_vertex_size", "char", false, 731)] public char gp_vertex_size; [DNAArrayAttribute(4, "char", 192, "gp_vertex[4]", "System.Char[]", 4, 732)] public char[] gp_vertex = new System.Char[4]; [DNAArrayAttribute(4, "char", 193, "gp_vertex_select[4]", "System.Char[]", 4, 736)] public char[] gp_vertex_select = new System.Char[4]; [DNAArrayAttribute(4, "char", 194, "preview_back[4]", "System.Char[]", 4, 740)] public char[] preview_back = new System.Char[4]; [DNAArrayAttribute(4, "char", 195, "preview_stitch_face[4]", "System.Char[]", 4, 744)] public char[] preview_stitch_face = new System.Char[4]; [DNAArrayAttribute(4, "char", 196, "preview_stitch_edge[4]", "System.Char[]", 4, 748)] public char[] preview_stitch_edge = new System.Char[4]; [DNAArrayAttribute(4, "char", 197, "preview_stitch_vert[4]", "System.Char[]", 4, 752)] public char[] preview_stitch_vert = new System.Char[4]; [DNAArrayAttribute(4, "char", 198, "preview_stitch_stitchable[4]", "System.Char[]", 4, 756)] public char[] preview_stitch_stitchable = new System.Char[4]; [DNAArrayAttribute(4, "char", 199, "preview_stitch_unstitchable[4]", "System.Char[]", 4, 760)] public char[] preview_stitch_unstitchable = new System.Char[4]; [DNAArrayAttribute(4, "char", 200, "preview_stitch_active[4]", "System.Char[]", 4, 764)] public char[] preview_stitch_active = new System.Char[4]; [DNAArrayAttribute(4, "char", 201, "uv_shadow[4]", "System.Char[]", 4, 768)] public char[] uv_shadow = new System.Char[4]; [DNAArrayAttribute(4, "char", 202, "match[4]", "System.Char[]", 4, 772)] public char[] match = new System.Char[4]; [DNAArrayAttribute(4, "char", 203, "selected_highlight[4]", "System.Char[]", 4, 776)] public char[] selected_highlight = new System.Char[4]; [DNAArrayAttribute(4, "char", 204, "selected_object[4]", "System.Char[]", 4, 780)] public char[] selected_object = new System.Char[4]; [DNAArrayAttribute(4, "char", 205, "active_object[4]", "System.Char[]", 4, 784)] public char[] active_object = new System.Char[4]; [DNAArrayAttribute(4, "char", 206, "edited_object[4]", "System.Char[]", 4, 788)] public char[] edited_object = new System.Char[4]; [DNAArrayAttribute(4, "char", 207, "row_alternate[4]", "System.Char[]", 4, 792)] public char[] row_alternate = new System.Char[4]; [DNAArrayAttribute(4, "char", 208, "skin_root[4]", "System.Char[]", 4, 796)] public char[] skin_root = new System.Char[4]; [DNAArrayAttribute(4, "char", 209, "anim_active[4]", "System.Char[]", 4, 800)] public char[] anim_active = new System.Char[4]; [DNAArrayAttribute(4, "char", 210, "anim_non_active[4]", "System.Char[]", 4, 804)] public char[] anim_non_active = new System.Char[4]; [DNAArrayAttribute(4, "char", 211, "anim_preview_range[4]", "System.Char[]", 4, 808)] public char[] anim_preview_range = new System.Char[4]; [DNAArrayAttribute(4, "char", 212, "nla_tweaking[4]", "System.Char[]", 4, 812)] public char[] nla_tweaking = new System.Char[4]; [DNAArrayAttribute(4, "char", 213, "nla_tweakdupli[4]", "System.Char[]", 4, 816)] public char[] nla_tweakdupli = new System.Char[4]; [DNAArrayAttribute(4, "char", 214, "nla_track[4]", "System.Char[]", 4, 820)] public char[] nla_track = new System.Char[4]; [DNAArrayAttribute(4, "char", 215, "nla_transition[4]", "System.Char[]", 4, 824)] public char[] nla_transition = new System.Char[4]; [DNAArrayAttribute(4, "char", 216, "nla_transition_sel[4]", "System.Char[]", 4, 828)] public char[] nla_transition_sel = new System.Char[4]; [DNAArrayAttribute(4, "char", 217, "nla_meta[4]", "System.Char[]", 4, 832)] public char[] nla_meta = new System.Char[4]; [DNAArrayAttribute(4, "char", 218, "nla_meta_sel[4]", "System.Char[]", 4, 836)] public char[] nla_meta_sel = new System.Char[4]; [DNAArrayAttribute(4, "char", 219, "nla_sound[4]", "System.Char[]", 4, 840)] public char[] nla_sound = new System.Char[4]; [DNAArrayAttribute(4, "char", 220, "nla_sound_sel[4]", "System.Char[]", 4, 844)] public char[] nla_sound_sel = new System.Char[4]; [DNAArrayAttribute(4, "char", 221, "info_selected[4]", "System.Char[]", 4, 848)] public char[] info_selected = new System.Char[4]; [DNAArrayAttribute(4, "char", 222, "info_selected_text[4]", "System.Char[]", 4, 852)] public char[] info_selected_text = new System.Char[4]; [DNAArrayAttribute(4, "char", 223, "info_error[4]", "System.Char[]", 4, 856)] public char[] info_error = new System.Char[4]; [DNAArrayAttribute(4, "char", 224, "info_error_text[4]", "System.Char[]", 4, 860)] public char[] info_error_text = new System.Char[4]; [DNAArrayAttribute(4, "char", 225, "info_warning[4]", "System.Char[]", 4, 864)] public char[] info_warning = new System.Char[4]; [DNAArrayAttribute(4, "char", 226, "info_warning_text[4]", "System.Char[]", 4, 868)] public char[] info_warning_text = new System.Char[4]; [DNAArrayAttribute(4, "char", 227, "info_info[4]", "System.Char[]", 4, 872)] public char[] info_info = new System.Char[4]; [DNAArrayAttribute(4, "char", 228, "info_info_text[4]", "System.Char[]", 4, 876)] public char[] info_info_text = new System.Char[4]; [DNAArrayAttribute(4, "char", 229, "info_debug[4]", "System.Char[]", 4, 880)] public char[] info_debug = new System.Char[4]; [DNAArrayAttribute(4, "char", 230, "info_debug_text[4]", "System.Char[]", 4, 884)] public char[] info_debug_text = new System.Char[4]; [DNAArrayAttribute(4, "char", 231, "info_property[4]", "System.Char[]", 4, 888)] public char[] info_property = new System.Char[4]; [DNAArrayAttribute(4, "char", 232, "info_property_text[4]", "System.Char[]", 4, 892)] public char[] info_property_text = new System.Char[4]; [DNAArrayAttribute(4, "char", 233, "info_operator[4]", "System.Char[]", 4, 896)] public char[] info_operator = new System.Char[4]; [DNAArrayAttribute(4, "char", 234, "info_operator_text[4]", "System.Char[]", 4, 900)] public char[] info_operator_text = new System.Char[4]; [DNAArrayAttribute(4, "char", 235, "paint_curve_pivot[4]", "System.Char[]", 4, 904)] public char[] paint_curve_pivot = new System.Char[4]; [DNAArrayAttribute(4, "char", 236, "paint_curve_handle[4]", "System.Char[]", 4, 908)] public char[] paint_curve_handle = new System.Char[4]; [DNAArrayAttribute(4, "char", 237, "metadatabg[4]", "System.Char[]", 4, 912)] public char[] metadatabg = new System.Char[4]; [DNAArrayAttribute(4, "char", 238, "metadatatext[4]", "System.Char[]", 4, 916)] public char[] metadatatext = new System.Char[4]; public ThemeSpace() { this.back = default; this.back_grad = default; this.show_back_grad = default; this._pad0 = default; this.title = default; this.text = default; this.text_hi = default; this.header = default; this.header_title = default; this.header_text = default; this.header_text_hi = default; this.tab_active = default; this.tab_inactive = default; this.tab_back = default; this.tab_outline = default; this.button = default; this.button_title = default; this.button_text = default; this.button_text_hi = default; this.navigation_bar = default; this.execution_buts = default; this.panelcolors = default; this.asset_shelf = default; this.shade1 = default; this.shade2 = default; this.hilite = default; this.grid = default; this.view_overlay = default; this.wire = default; this.wire_edit = default; this.select = default; this.lamp = default; this.speaker = default; this.empty = default; this.camera = default; this.active = default; this.group = default; this.group_active = default; this.transform = default; this.vertex = default; this.vertex_select = default; this.vertex_active = default; this.vertex_bevel = default; this.vertex_unreferenced = default; this.edge = default; this.edge_select = default; this.edge_mode_select = default; this.edge_seam = default; this.edge_sharp = default; this.edge_facesel = default; this.edge_crease = default; this.edge_bevel = default; this.face = default; this.face_select = default; this.face_mode_select = default; this.face_retopology = default; this.face_back = default; this.face_front = default; this.face_dot = default; this.extra_edge_len = default; this.extra_edge_angle = default; this.extra_face_angle = default; this.extra_face_area = default; this.normal = default; this.vertex_normal = default; this.loop_normal = default; this.bone_solid = default; this.bone_pose = default; this.bone_pose_active = default; this.bone_locked_weight = default; this.strip = default; this.strip_select = default; this.cframe = default; this.before_current_frame = default; this.after_current_frame = default; this.time_keyframe = default; this.time_gp_keyframe = default; this.freestyle_edge_mark = default; this.freestyle_face_mark = default; this.scrubbing_background = default; this.time_marker_line = default; this.time_marker_line_selected = default; this.nurb_uline = default; this.nurb_vline = default; this.act_spline = default; this.nurb_sel_uline = default; this.nurb_sel_vline = default; this.lastsel_point = default; this.handle_free = default; this.handle_auto = default; this.handle_vect = default; this.handle_align = default; this.handle_auto_clamped = default; this.handle_sel_free = default; this.handle_sel_auto = default; this.handle_sel_vect = default; this.handle_sel_align = default; this.handle_sel_auto_clamped = default; this.ds_channel = default; this.ds_subchannel = default; this.ds_ipoline = default; this.keytype_keyframe = default; this.keytype_extreme = default; this.keytype_breakdown = default; this.keytype_jitter = default; this.keytype_movehold = default; this.keytype_generated = default; this.keytype_keyframe_select = default; this.keytype_extreme_select = default; this.keytype_breakdown_select = default; this.keytype_jitter_select = default; this.keytype_movehold_select = default; this.keytype_generated_select = default; this.keyborder = default; this.keyborder_select = default; this._pad4 = default; this.console_output = default; this.console_input = default; this.console_info = default; this.console_error = default; this.console_cursor = default; this.console_select = default; this.vertex_size = default; this.edge_width = default; this.outline_width = default; this.obcenter_dia = default; this.facedot_size = default; this.noodle_curving = default; this.grid_levels = default; this._pad5 = default; this.dash_alpha = default; this.syntaxl = default; this.syntaxs = default; this.syntaxb = default; this.syntaxn = default; this.syntaxv = default; this.syntaxc = default; this.syntaxd = default; this.syntaxr = default; this.line_numbers = default; this.nodeclass_output = default; this.nodeclass_filter = default; this.nodeclass_vector = default; this.nodeclass_texture = default; this.nodeclass_shader = default; this.nodeclass_script = default; this.nodeclass_pattern = default; this.nodeclass_layout = default; this.nodeclass_geometry = default; this.nodeclass_attribute = default; this.node_zone_simulation = default; this.node_zone_repeat = default; this.node_zone_foreach_geometry_element = default; this.simulated_frames = default; this.movie = default; this.movieclip = default; this.mask = default; this.image = default; this.scene = default; this.audio = default; this.effect = default; this.transition = default; this.meta = default; this.text_strip = default; this.color_strip = default; this.active_strip = default; this.selected_strip = default; this.keyframe_scale_fac = default; this.editmesh_active = default; this.handle_vertex = default; this.handle_vertex_select = default; this.handle_vertex_size = default; this.clipping_border_3d = default; this.marker_outline = default; this.marker = default; this.act_marker = default; this.sel_marker = default; this.dis_marker = default; this.lock_marker = default; this.bundle_solid = default; this.path_before = default; this.path_after = default; this.path_keyframe_before = default; this.path_keyframe_after = default; this.camera_path = default; this.camera_passepartout = default; this._pad1 = default; this.gp_vertex_size = default; this.gp_vertex = default; this.gp_vertex_select = default; this.preview_back = default; this.preview_stitch_face = default; this.preview_stitch_edge = default; this.preview_stitch_vert = default; this.preview_stitch_stitchable = default; this.preview_stitch_unstitchable = default; this.preview_stitch_active = default; this.uv_shadow = default; this.match = default; this.selected_highlight = default; this.selected_object = default; this.active_object = default; this.edited_object = default; this.row_alternate = default; this.skin_root = default; this.anim_active = default; this.anim_non_active = default; this.anim_preview_range = default; this.nla_tweaking = default; this.nla_tweakdupli = default; this.nla_track = default; this.nla_transition = default; this.nla_transition_sel = default; this.nla_meta = default; this.nla_meta_sel = default; this.nla_sound = default; this.nla_sound_sel = default; this.info_selected = default; this.info_selected_text = default; this.info_error = default; this.info_error_text = default; this.info_warning = default; this.info_warning_text = default; this.info_info = default; this.info_info_text = default; this.info_debug = default; this.info_debug_text = default; this.info_property = default; this.info_property_text = default; this.info_operator = default; this.info_operator_text = default; this.paint_curve_pivot = default; this.paint_curve_handle = default; this.metadatabg = default; this.metadatatext = default; } public ThemeSpace( char[] back, char[] back_grad, char show_back_grad, char[] _pad0, char[] title, char[] text, char[] text_hi, char[] header, char[] header_title, char[] header_text, char[] header_text_hi, char[] tab_active, char[] tab_inactive, char[] tab_back, char[] tab_outline, char[] button, char[] button_title, char[] button_text, char[] button_text_hi, char[] navigation_bar, char[] execution_buts, uiPanelColors panelcolors, ThemeAssetShelf asset_shelf, char[] shade1, char[] shade2, char[] hilite, char[] grid, char[] view_overlay, char[] wire, char[] wire_edit, char[] select, char[] lamp, char[] speaker, char[] empty, char[] camera, char[] active, char[] group, char[] group_active, char[] transform, char[] vertex, char[] vertex_select, char[] vertex_active, char[] vertex_bevel, char[] vertex_unreferenced, char[] edge, char[] edge_select, char[] edge_mode_select, char[] edge_seam, char[] edge_sharp, char[] edge_facesel, char[] edge_crease, char[] edge_bevel, char[] face, char[] face_select, char[] face_mode_select, char[] face_retopology, char[] face_back, char[] face_front, char[] face_dot, char[] extra_edge_len, char[] extra_edge_angle, char[] extra_face_angle, char[] extra_face_area, char[] normal, char[] vertex_normal, char[] loop_normal, char[] bone_solid, char[] bone_pose, char[] bone_pose_active, char[] bone_locked_weight, char[] strip, char[] strip_select, char[] cframe, char[] before_current_frame, char[] after_current_frame, char[] time_keyframe, char[] time_gp_keyframe, char[] freestyle_edge_mark, char[] freestyle_face_mark, char[] scrubbing_background, char[] time_marker_line, char[] time_marker_line_selected, char[] nurb_uline, char[] nurb_vline, char[] act_spline, char[] nurb_sel_uline, char[] nurb_sel_vline, char[] lastsel_point, char[] handle_free, char[] handle_auto, char[] handle_vect, char[] handle_align, char[] handle_auto_clamped, char[] handle_sel_free, char[] handle_sel_auto, char[] handle_sel_vect, char[] handle_sel_align, char[] handle_sel_auto_clamped, char[] ds_channel, char[] ds_subchannel, char[] ds_ipoline, char[] keytype_keyframe, char[] keytype_extreme, char[] keytype_breakdown, char[] keytype_jitter, char[] keytype_movehold, char[] keytype_generated, char[] keytype_keyframe_select, char[] keytype_extreme_select, char[] keytype_breakdown_select, char[] keytype_jitter_select, char[] keytype_movehold_select, char[] keytype_generated_select, char[] keyborder, char[] keyborder_select, char[] _pad4, char[] console_output, char[] console_input, char[] console_info, char[] console_error, char[] console_cursor, char[] console_select, char vertex_size, char edge_width, char outline_width, char obcenter_dia, char facedot_size, char noodle_curving, char grid_levels, char[] _pad5, float dash_alpha, char[] syntaxl, char[] syntaxs, char[] syntaxb, char[] syntaxn, char[] syntaxv, char[] syntaxc, char[] syntaxd, char[] syntaxr, char[] line_numbers, char[] nodeclass_output, char[] nodeclass_filter, char[] nodeclass_vector, char[] nodeclass_texture, char[] nodeclass_shader, char[] nodeclass_script, char[] nodeclass_pattern, char[] nodeclass_layout, char[] nodeclass_geometry, char[] nodeclass_attribute, char[] node_zone_simulation, char[] node_zone_repeat, char[] node_zone_foreach_geometry_element, char[] simulated_frames, char[] movie, char[] movieclip, char[] mask, char[] image, char[] scene, char[] audio, char[] effect, char[] transition, char[] meta, char[] text_strip, char[] color_strip, char[] active_strip, char[] selected_strip, float keyframe_scale_fac, char[] editmesh_active, char[] handle_vertex, char[] handle_vertex_select, char handle_vertex_size, char[] clipping_border_3d, char[] marker_outline, char[] marker, char[] act_marker, char[] sel_marker, char[] dis_marker, char[] lock_marker, char[] bundle_solid, char[] path_before, char[] path_after, char[] path_keyframe_before, char[] path_keyframe_after, char[] camera_path, char[] camera_passepartout, char[] _pad1, char gp_vertex_size, char[] gp_vertex, char[] gp_vertex_select, char[] preview_back, char[] preview_stitch_face, char[] preview_stitch_edge, char[] preview_stitch_vert, char[] preview_stitch_stitchable, char[] preview_stitch_unstitchable, char[] preview_stitch_active, char[] uv_shadow, char[] match, char[] selected_highlight, char[] selected_object, char[] active_object, char[] edited_object, char[] row_alternate, char[] skin_root, char[] anim_active, char[] anim_non_active, char[] anim_preview_range, char[] nla_tweaking, char[] nla_tweakdupli, char[] nla_track, char[] nla_transition, char[] nla_transition_sel, char[] nla_meta, char[] nla_meta_sel, char[] nla_sound, char[] nla_sound_sel, char[] info_selected, char[] info_selected_text, char[] info_error, char[] info_error_text, char[] info_warning, char[] info_warning_text, char[] info_info, char[] info_info_text, char[] info_debug, char[] info_debug_text, char[] info_property, char[] info_property_text, char[] info_operator, char[] info_operator_text, char[] paint_curve_pivot, char[] paint_curve_handle, char[] metadatabg, char[] metadatatext) { this.back = back; this.back_grad = back_grad; this.show_back_grad = show_back_grad; this._pad0 = _pad0; this.title = title; this.text = text; this.text_hi = text_hi; this.header = header; this.header_title = header_title; this.header_text = header_text; this.header_text_hi = header_text_hi; this.tab_active = tab_active; this.tab_inactive = tab_inactive; this.tab_back = tab_back; this.tab_outline = tab_outline; this.button = button; this.button_title = button_title; this.button_text = button_text; this.button_text_hi = button_text_hi; this.navigation_bar = navigation_bar; this.execution_buts = execution_buts; this.panelcolors = panelcolors; this.asset_shelf = asset_shelf; this.shade1 = shade1; this.shade2 = shade2; this.hilite = hilite; this.grid = grid; this.view_overlay = view_overlay; this.wire = wire; this.wire_edit = wire_edit; this.select = select; this.lamp = lamp; this.speaker = speaker; this.empty = empty; this.camera = camera; this.active = active; this.group = group; this.group_active = group_active; this.transform = transform; this.vertex = vertex; this.vertex_select = vertex_select; this.vertex_active = vertex_active; this.vertex_bevel = vertex_bevel; this.vertex_unreferenced = vertex_unreferenced; this.edge = edge; this.edge_select = edge_select; this.edge_mode_select = edge_mode_select; this.edge_seam = edge_seam; this.edge_sharp = edge_sharp; this.edge_facesel = edge_facesel; this.edge_crease = edge_crease; this.edge_bevel = edge_bevel; this.face = face; this.face_select = face_select; this.face_mode_select = face_mode_select; this.face_retopology = face_retopology; this.face_back = face_back; this.face_front = face_front; this.face_dot = face_dot; this.extra_edge_len = extra_edge_len; this.extra_edge_angle = extra_edge_angle; this.extra_face_angle = extra_face_angle; this.extra_face_area = extra_face_area; this.normal = normal; this.vertex_normal = vertex_normal; this.loop_normal = loop_normal; this.bone_solid = bone_solid; this.bone_pose = bone_pose; this.bone_pose_active = bone_pose_active; this.bone_locked_weight = bone_locked_weight; this.strip = strip; this.strip_select = strip_select; this.cframe = cframe; this.before_current_frame = before_current_frame; this.after_current_frame = after_current_frame; this.time_keyframe = time_keyframe; this.time_gp_keyframe = time_gp_keyframe; this.freestyle_edge_mark = freestyle_edge_mark; this.freestyle_face_mark = freestyle_face_mark; this.scrubbing_background = scrubbing_background; this.time_marker_line = time_marker_line; this.time_marker_line_selected = time_marker_line_selected; this.nurb_uline = nurb_uline; this.nurb_vline = nurb_vline; this.act_spline = act_spline; this.nurb_sel_uline = nurb_sel_uline; this.nurb_sel_vline = nurb_sel_vline; this.lastsel_point = lastsel_point; this.handle_free = handle_free; this.handle_auto = handle_auto; this.handle_vect = handle_vect; this.handle_align = handle_align; this.handle_auto_clamped = handle_auto_clamped; this.handle_sel_free = handle_sel_free; this.handle_sel_auto = handle_sel_auto; this.handle_sel_vect = handle_sel_vect; this.handle_sel_align = handle_sel_align; this.handle_sel_auto_clamped = handle_sel_auto_clamped; this.ds_channel = ds_channel; this.ds_subchannel = ds_subchannel; this.ds_ipoline = ds_ipoline; this.keytype_keyframe = keytype_keyframe; this.keytype_extreme = keytype_extreme; this.keytype_breakdown = keytype_breakdown; this.keytype_jitter = keytype_jitter; this.keytype_movehold = keytype_movehold; this.keytype_generated = keytype_generated; this.keytype_keyframe_select = keytype_keyframe_select; this.keytype_extreme_select = keytype_extreme_select; this.keytype_breakdown_select = keytype_breakdown_select; this.keytype_jitter_select = keytype_jitter_select; this.keytype_movehold_select = keytype_movehold_select; this.keytype_generated_select = keytype_generated_select; this.keyborder = keyborder; this.keyborder_select = keyborder_select; this._pad4 = _pad4; this.console_output = console_output; this.console_input = console_input; this.console_info = console_info; this.console_error = console_error; this.console_cursor = console_cursor; this.console_select = console_select; this.vertex_size = vertex_size; this.edge_width = edge_width; this.outline_width = outline_width; this.obcenter_dia = obcenter_dia; this.facedot_size = facedot_size; this.noodle_curving = noodle_curving; this.grid_levels = grid_levels; this._pad5 = _pad5; this.dash_alpha = dash_alpha; this.syntaxl = syntaxl; this.syntaxs = syntaxs; this.syntaxb = syntaxb; this.syntaxn = syntaxn; this.syntaxv = syntaxv; this.syntaxc = syntaxc; this.syntaxd = syntaxd; this.syntaxr = syntaxr; this.line_numbers = line_numbers; this.nodeclass_output = nodeclass_output; this.nodeclass_filter = nodeclass_filter; this.nodeclass_vector = nodeclass_vector; this.nodeclass_texture = nodeclass_texture; this.nodeclass_shader = nodeclass_shader; this.nodeclass_script = nodeclass_script; this.nodeclass_pattern = nodeclass_pattern; this.nodeclass_layout = nodeclass_layout; this.nodeclass_geometry = nodeclass_geometry; this.nodeclass_attribute = nodeclass_attribute; this.node_zone_simulation = node_zone_simulation; this.node_zone_repeat = node_zone_repeat; this.node_zone_foreach_geometry_element = node_zone_foreach_geometry_element; this.simulated_frames = simulated_frames; this.movie = movie; this.movieclip = movieclip; this.mask = mask; this.image = image; this.scene = scene; this.audio = audio; this.effect = effect; this.transition = transition; this.meta = meta; this.text_strip = text_strip; this.color_strip = color_strip; this.active_strip = active_strip; this.selected_strip = selected_strip; this.keyframe_scale_fac = keyframe_scale_fac; this.editmesh_active = editmesh_active; this.handle_vertex = handle_vertex; this.handle_vertex_select = handle_vertex_select; this.handle_vertex_size = handle_vertex_size; this.clipping_border_3d = clipping_border_3d; this.marker_outline = marker_outline; this.marker = marker; this.act_marker = act_marker; this.sel_marker = sel_marker; this.dis_marker = dis_marker; this.lock_marker = lock_marker; this.bundle_solid = bundle_solid; this.path_before = path_before; this.path_after = path_after; this.path_keyframe_before = path_keyframe_before; this.path_keyframe_after = path_keyframe_after; this.camera_path = camera_path; this.camera_passepartout = camera_passepartout; this._pad1 = _pad1; this.gp_vertex_size = gp_vertex_size; this.gp_vertex = gp_vertex; this.gp_vertex_select = gp_vertex_select; this.preview_back = preview_back; this.preview_stitch_face = preview_stitch_face; this.preview_stitch_edge = preview_stitch_edge; this.preview_stitch_vert = preview_stitch_vert; this.preview_stitch_stitchable = preview_stitch_stitchable; this.preview_stitch_unstitchable = preview_stitch_unstitchable; this.preview_stitch_active = preview_stitch_active; this.uv_shadow = uv_shadow; this.match = match; this.selected_highlight = selected_highlight; this.selected_object = selected_object; this.active_object = active_object; this.edited_object = edited_object; this.row_alternate = row_alternate; this.skin_root = skin_root; this.anim_active = anim_active; this.anim_non_active = anim_non_active; this.anim_preview_range = anim_preview_range; this.nla_tweaking = nla_tweaking; this.nla_tweakdupli = nla_tweakdupli; this.nla_track = nla_track; this.nla_transition = nla_transition; this.nla_transition_sel = nla_transition_sel; this.nla_meta = nla_meta; this.nla_meta_sel = nla_meta_sel; this.nla_sound = nla_sound; this.nla_sound_sel = nla_sound_sel; this.info_selected = info_selected; this.info_selected_text = info_selected_text; this.info_error = info_error; this.info_error_text = info_error_text; this.info_warning = info_warning; this.info_warning_text = info_warning_text; this.info_info = info_info; this.info_info_text = info_info_text; this.info_debug = info_debug; this.info_debug_text = info_debug_text; this.info_property = info_property; this.info_property_text = info_property_text; this.info_operator = info_operator; this.info_operator_text = info_operator_text; this.paint_curve_pivot = paint_curve_pivot; this.paint_curve_handle = paint_curve_handle; this.metadatabg = metadatabg; this.metadatatext = metadatatext; } } }