//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(74, "View2D", 152)] public class View2D { [DNAFieldAttribute(16, "rctf", 0, "tot", "rctf", false, 0)] public rctf tot; [DNAFieldAttribute(16, "rctf", 1, "cur", "rctf", false, 16)] public rctf cur; [DNAFieldAttribute(16, "rcti", 2, "vert", "rcti", false, 32)] public rcti vert; [DNAFieldAttribute(16, "rcti", 3, "hor", "rcti", false, 48)] public rcti hor; [DNAFieldAttribute(16, "rcti", 4, "mask", "rcti", false, 64)] public rcti mask; [DNAArrayAttribute(8, "float", 5, "min[2]", "System.Single[]", 2, 80)] public float[] min = new System.Single[2]; [DNAArrayAttribute(8, "float", 6, "max[2]", "System.Single[]", 2, 88)] public float[] max = new System.Single[2]; [DNAFieldAttribute(4, "float", 7, "minzoom", "float", false, 96)] public float minzoom; [DNAFieldAttribute(4, "float", 8, "maxzoom", "float", false, 100)] public float maxzoom; [DNAFieldAttribute(2, "short", 9, "scroll", "short", false, 104)] public short scroll; [DNAFieldAttribute(2, "short", 10, "scroll_ui", "short", false, 106)] public short scroll_ui; [DNAFieldAttribute(2, "short", 11, "keeptot", "short", false, 108)] public short keeptot; [DNAFieldAttribute(2, "short", 12, "keepzoom", "short", false, 110)] public short keepzoom; [DNAFieldAttribute(2, "short", 13, "keepofs", "short", false, 112)] public short keepofs; [DNAFieldAttribute(2, "short", 14, "flag", "short", false, 114)] public short flag; [DNAFieldAttribute(2, "short", 15, "align", "short", false, 116)] public short align; [DNAFieldAttribute(2, "short", 16, "winx", "short", false, 118)] public short winx; [DNAFieldAttribute(2, "short", 17, "winy", "short", false, 120)] public short winy; [DNAFieldAttribute(2, "short", 18, "oldwinx", "short", false, 122)] public short oldwinx; [DNAFieldAttribute(2, "short", 19, "oldwiny", "short", false, 124)] public short oldwiny; [DNAFieldAttribute(2, "short", 20, "around", "short", false, 126)] public short around; [DNAFieldAttribute(1, "char", 21, "alpha_vert", "char", false, 128)] public char alpha_vert; [DNAFieldAttribute(1, "char", 22, "alpha_hor", "char", false, 129)] public char alpha_hor; [DNAArrayAttribute(2, "char", 23, "_pad[2]", "System.Char[]", 2, 130)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(4, "float", 24, "page_size_y", "float", false, 132)] public float page_size_y; [DNAFieldAttribute(8, "SmoothView2DStore", 25, "*sms", "SmoothView2DStore", true, 136)] public SmoothView2DStore sms; [DNAFieldAttribute(8, "wmTimer", 26, "*smooth_timer", "wmTimer", true, 144)] public wmTimer smooth_timer; public View2D() { this.tot = default; this.cur = default; this.vert = default; this.hor = default; this.mask = default; this.min = default; this.max = default; this.minzoom = default; this.maxzoom = default; this.scroll = default; this.scroll_ui = default; this.keeptot = default; this.keepzoom = default; this.keepofs = default; this.flag = default; this.align = default; this.winx = default; this.winy = default; this.oldwinx = default; this.oldwiny = default; this.around = default; this.alpha_vert = default; this.alpha_hor = default; this._pad = default; this.page_size_y = default; this.sms = default; this.smooth_timer = default; } public View2D( rctf tot, rctf cur, rcti vert, rcti hor, rcti mask, float[] min, float[] max, float minzoom, float maxzoom, short scroll, short scroll_ui, short keeptot, short keepzoom, short keepofs, short flag, short align, short winx, short winy, short oldwinx, short oldwiny, short around, char alpha_vert, char alpha_hor, char[] _pad, float page_size_y, SmoothView2DStore sms, wmTimer smooth_timer) { this.tot = tot; this.cur = cur; this.vert = vert; this.hor = hor; this.mask = mask; this.min = min; this.max = max; this.minzoom = minzoom; this.maxzoom = maxzoom; this.scroll = scroll; this.scroll_ui = scroll_ui; this.keeptot = keeptot; this.keepzoom = keepzoom; this.keepofs = keepofs; this.flag = flag; this.align = align; this.winx = winx; this.winy = winy; this.oldwinx = oldwinx; this.oldwiny = oldwiny; this.around = around; this.alpha_vert = alpha_vert; this.alpha_hor = alpha_hor; this._pad = _pad; this.page_size_y = page_size_y; this.sms = sms; this.smooth_timer = smooth_timer; } } }