//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1027, "View3DOverlay", 128)] public class View3DOverlay { [DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)] public int flag; [DNAFieldAttribute(4, "int", 1, "edit_flag", "int", false, 4)] public int edit_flag; [DNAFieldAttribute(4, "float", 2, "normals_length", "float", false, 8)] public float normals_length; [DNAFieldAttribute(4, "float", 3, "normals_constant_screen_size", "float", false, 12)] public float normals_constant_screen_size; [DNAFieldAttribute(4, "int", 4, "paint_flag", "int", false, 16)] public int paint_flag; [DNAFieldAttribute(4, "int", 5, "wpaint_flag", "int", false, 20)] public int wpaint_flag; [DNAFieldAttribute(4, "float", 6, "texture_paint_mode_opacity", "float", false, 24)] public float texture_paint_mode_opacity; [DNAFieldAttribute(4, "float", 7, "vertex_paint_mode_opacity", "float", false, 28)] public float vertex_paint_mode_opacity; [DNAFieldAttribute(4, "float", 8, "weight_paint_mode_opacity", "float", false, 32)] public float weight_paint_mode_opacity; [DNAFieldAttribute(4, "float", 9, "sculpt_mode_mask_opacity", "float", false, 36)] public float sculpt_mode_mask_opacity; [DNAFieldAttribute(4, "float", 10, "sculpt_mode_face_sets_opacity", "float", false, 40)] public float sculpt_mode_face_sets_opacity; [DNAFieldAttribute(4, "float", 11, "viewer_attribute_opacity", "float", false, 44)] public float viewer_attribute_opacity; [DNAFieldAttribute(4, "float", 12, "xray_alpha_bone", "float", false, 48)] public float xray_alpha_bone; [DNAFieldAttribute(4, "float", 13, "bone_wire_alpha", "float", false, 52)] public float bone_wire_alpha; [DNAFieldAttribute(4, "float", 14, "fade_alpha", "float", false, 56)] public float fade_alpha; [DNAFieldAttribute(4, "float", 15, "wireframe_threshold", "float", false, 60)] public float wireframe_threshold; [DNAFieldAttribute(4, "float", 16, "wireframe_opacity", "float", false, 64)] public float wireframe_opacity; [DNAFieldAttribute(4, "float", 17, "retopology_offset", "float", false, 68)] public float retopology_offset; [DNAFieldAttribute(4, "float", 18, "gpencil_paper_opacity", "float", false, 72)] public float gpencil_paper_opacity; [DNAFieldAttribute(4, "float", 19, "gpencil_grid_opacity", "float", false, 76)] public float gpencil_grid_opacity; [DNAFieldAttribute(4, "float", 20, "gpencil_fade_layer", "float", false, 80)] public float gpencil_fade_layer; [DNAArrayAttribute(12, "float", 21, "gpencil_grid_color[3]", "System.Single[]", 3, 84)] public float[] gpencil_grid_color = new System.Single[3]; [DNAArrayAttribute(8, "float", 22, "gpencil_grid_scale[2]", "System.Single[]", 2, 96)] public float[] gpencil_grid_scale = new System.Single[2]; [DNAArrayAttribute(8, "float", 23, "gpencil_grid_offset[2]", "System.Single[]", 2, 104)] public float[] gpencil_grid_offset = new System.Single[2]; [DNAFieldAttribute(4, "int", 24, "gpencil_grid_subdivisions", "int", false, 112)] public int gpencil_grid_subdivisions; [DNAFieldAttribute(4, "float", 25, "gpencil_vertex_paint_opacity", "float", false, 116)] public float gpencil_vertex_paint_opacity; [DNAFieldAttribute(4, "int", 26, "handle_display", "int", false, 120)] public int handle_display; [DNAFieldAttribute(4, "float", 27, "sculpt_curves_cage_opacity", "float", false, 124)] public float sculpt_curves_cage_opacity; public View3DOverlay() { this.flag = default; this.edit_flag = default; this.normals_length = default; this.normals_constant_screen_size = default; this.paint_flag = default; this.wpaint_flag = default; this.texture_paint_mode_opacity = default; this.vertex_paint_mode_opacity = default; this.weight_paint_mode_opacity = default; this.sculpt_mode_mask_opacity = default; this.sculpt_mode_face_sets_opacity = default; this.viewer_attribute_opacity = default; this.xray_alpha_bone = default; this.bone_wire_alpha = default; this.fade_alpha = default; this.wireframe_threshold = default; this.wireframe_opacity = default; this.retopology_offset = default; this.gpencil_paper_opacity = default; this.gpencil_grid_opacity = default; this.gpencil_fade_layer = default; this.gpencil_grid_color = default; this.gpencil_grid_scale = default; this.gpencil_grid_offset = default; this.gpencil_grid_subdivisions = default; this.gpencil_vertex_paint_opacity = default; this.handle_display = default; this.sculpt_curves_cage_opacity = default; } public View3DOverlay( int flag, int edit_flag, float normals_length, float normals_constant_screen_size, int paint_flag, int wpaint_flag, float texture_paint_mode_opacity, float vertex_paint_mode_opacity, float weight_paint_mode_opacity, float sculpt_mode_mask_opacity, float sculpt_mode_face_sets_opacity, float viewer_attribute_opacity, float xray_alpha_bone, float bone_wire_alpha, float fade_alpha, float wireframe_threshold, float wireframe_opacity, float retopology_offset, float gpencil_paper_opacity, float gpencil_grid_opacity, float gpencil_fade_layer, float[] gpencil_grid_color, float[] gpencil_grid_scale, float[] gpencil_grid_offset, int gpencil_grid_subdivisions, float gpencil_vertex_paint_opacity, int handle_display, float sculpt_curves_cage_opacity) { this.flag = flag; this.edit_flag = edit_flag; this.normals_length = normals_length; this.normals_constant_screen_size = normals_constant_screen_size; this.paint_flag = paint_flag; this.wpaint_flag = wpaint_flag; this.texture_paint_mode_opacity = texture_paint_mode_opacity; this.vertex_paint_mode_opacity = vertex_paint_mode_opacity; this.weight_paint_mode_opacity = weight_paint_mode_opacity; this.sculpt_mode_mask_opacity = sculpt_mode_mask_opacity; this.sculpt_mode_face_sets_opacity = sculpt_mode_face_sets_opacity; this.viewer_attribute_opacity = viewer_attribute_opacity; this.xray_alpha_bone = xray_alpha_bone; this.bone_wire_alpha = bone_wire_alpha; this.fade_alpha = fade_alpha; this.wireframe_threshold = wireframe_threshold; this.wireframe_opacity = wireframe_opacity; this.retopology_offset = retopology_offset; this.gpencil_paper_opacity = gpencil_paper_opacity; this.gpencil_grid_opacity = gpencil_grid_opacity; this.gpencil_fade_layer = gpencil_fade_layer; this.gpencil_grid_color = gpencil_grid_color; this.gpencil_grid_scale = gpencil_grid_scale; this.gpencil_grid_offset = gpencil_grid_offset; this.gpencil_grid_subdivisions = gpencil_grid_subdivisions; this.gpencil_vertex_paint_opacity = gpencil_vertex_paint_opacity; this.handle_display = handle_display; this.sculpt_curves_cage_opacity = sculpt_curves_cage_opacity; } } }