//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1028, "View3D_Runtime", 24)] public class View3D_Runtime { [DNAFieldAttribute(8, "void", 0, "*properties_storage", "void", true, 0)] public object properties_storage; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 8)] public int flag; [DNAArrayAttribute(4, "char", 3, "_pad1[4]", "System.Char[]", 4, 12)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(8, "SceneStats", 4, "*local_stats", "SceneStats", true, 16)] public SceneStats local_stats; public View3D_Runtime() { this.properties_storage = default; this.flag = default; this._pad1 = default; this.local_stats = default; } public View3D_Runtime(object properties_storage, int flag, char[] _pad1, SceneStats local_stats) { this.properties_storage = properties_storage; this.flag = flag; this._pad1 = _pad1; this.local_stats = local_stats; } } }