//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(273, "bGPgrid", 40)] public class bGPgrid { [DNAArrayAttribute(12, "float", 0, "color[3]", "System.Single[]", 3, 0)] public float[] color = new System.Single[3]; [DNAArrayAttribute(8, "float", 1, "scale[2]", "System.Single[]", 2, 12)] public float[] scale = new System.Single[2]; [DNAArrayAttribute(8, "float", 2, "offset[2]", "System.Single[]", 2, 20)] public float[] offset = new System.Single[2]; [DNAArrayAttribute(4, "char", 3, "_pad1[4]", "System.Char[]", 4, 28)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(4, "int", 4, "lines", "int", false, 32)] public int lines; [DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, 36)] public char[] _pad = new System.Char[4]; public bGPgrid() { this.color = default; this.scale = default; this.offset = default; this._pad1 = default; this.lines = default; this._pad = default; } public bGPgrid(float[] color, float[] scale, float[] offset, char[] _pad1, int lines, char[] _pad) { this.color = color; this.scale = scale; this.offset = offset; this._pad1 = _pad1; this.lines = lines; this._pad = _pad; } } }