//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(987, "uiFontStyle", 32)] public class uiFontStyle { [DNAFieldAttribute(2, "short", 0, "uifont_id", "short", false, 0)] public short uifont_id; [DNAArrayAttribute(2, "char", 1, "_pad1[2]", "System.Char[]", 2, 2)] public char[] _pad1 = new System.Char[2]; [DNAFieldAttribute(4, "float", 2, "points", "float", false, 4)] public float points; [DNAFieldAttribute(2, "short", 3, "italic", "short", false, 8)] public short italic; [DNAFieldAttribute(2, "short", 4, "bold", "short", false, 10)] public short bold; [DNAFieldAttribute(2, "short", 5, "shadow", "short", false, 12)] public short shadow; [DNAFieldAttribute(2, "short", 6, "shadx", "short", false, 14)] public short shadx; [DNAFieldAttribute(2, "short", 7, "shady", "short", false, 16)] public short shady; [DNAArrayAttribute(2, "char", 8, "_pad0[2]", "System.Char[]", 2, 18)] public char[] _pad0 = new System.Char[2]; [DNAFieldAttribute(4, "float", 9, "shadowalpha", "float", false, 20)] public float shadowalpha; [DNAFieldAttribute(4, "float", 10, "shadowcolor", "float", false, 24)] public float shadowcolor; [DNAFieldAttribute(4, "int", 11, "character_weight", "int", false, 28)] public int character_weight; public uiFontStyle() { this.uifont_id = default; this._pad1 = default; this.points = default; this.italic = default; this.bold = default; this.shadow = default; this.shadx = default; this.shady = default; this._pad0 = default; this.shadowalpha = default; this.shadowcolor = default; this.character_weight = default; } public uiFontStyle(short uifont_id, char[] _pad1, float points, short italic, short bold, short shadow, short shadx, short shady, char[] _pad0, float shadowalpha, float shadowcolor, int character_weight) { this.uifont_id = uifont_id; this._pad1 = _pad1; this.points = points; this.italic = italic; this.bold = bold; this.shadow = shadow; this.shadx = shadx; this.shady = shady; this._pad0 = _pad0; this.shadowalpha = shadowalpha; this.shadowcolor = shadowcolor; this.character_weight = character_weight; } } }