//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1050, "wmKeyConfig", 168)] public class wmKeyConfig { [DNAFieldAttribute(8, "wmKeyConfig", 0, "*next", "wmKeyConfig", true, 0)] public wmKeyConfig next; [DNAFieldAttribute(8, "wmKeyConfig", 1, "*prev", "wmKeyConfig", true, 8)] public wmKeyConfig prev; [DNAArrayAttribute(64, "char", 2, "idname[64]", "System.Char[]", 64, 16)] public char[] idname = new System.Char[64]; [DNAArrayAttribute(64, "char", 3, "basename[64]", "System.Char[]", 64, 80)] public char[] basename = new System.Char[64]; [DNAFieldAttribute(16, "ListBase", 4, "keymaps", "ListBase", false, 144)] public ListBase keymaps; [DNAFieldAttribute(4, "int", 5, "actkeymap", "int", false, 160)] public int actkeymap; [DNAFieldAttribute(2, "short", 6, "flag", "short", false, 164)] public short flag; [DNAArrayAttribute(2, "char", 7, "_pad0[2]", "System.Char[]", 2, 166)] public char[] _pad0 = new System.Char[2]; public wmKeyConfig() { this.next = default; this.prev = default; this.idname = default; this.basename = default; this.keymaps = default; this.actkeymap = default; this.flag = default; this._pad0 = default; } public wmKeyConfig(wmKeyConfig next, wmKeyConfig prev, char[] idname, char[] basename, ListBase keymaps, int actkeymap, short flag, char[] _pad0) { this.next = next; this.prev = prev; this.idname = idname; this.basename = basename; this.keymaps = keymaps; this.actkeymap = actkeymap; this.flag = flag; this._pad0 = _pad0; } } }