//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(119, "BoidRuleFollowLeader", 104)] public class BoidRuleFollowLeader { [DNAFieldAttribute(56, "BoidRule", 0, "rule", "BoidRule", false, 0)] public BoidRule rule; [DNAFieldAttribute(8, "Object", 1, "*ob", "Object", true, 56)] public Object ob; [DNAArrayAttribute(12, "float", 2, "loc[3]", "System.Single[]", 3, 64)] public float[] loc = new System.Single[3]; [DNAArrayAttribute(12, "float", 3, "oloc[3]", "System.Single[]", 3, 76)] public float[] oloc = new System.Single[3]; [DNAFieldAttribute(4, "float", 4, "cfra", "float", false, 88)] public float cfra; [DNAFieldAttribute(4, "float", 5, "distance", "float", false, 92)] public float distance; [DNAFieldAttribute(4, "int", 6, "options", "int", false, 96)] public int options; [DNAFieldAttribute(4, "int", 7, "queue_size", "int", false, 100)] public int queue_size; public BoidRuleFollowLeader() { this.rule = default; this.ob = default; this.loc = default; this.oloc = default; this.cfra = default; this.distance = default; this.options = default; this.queue_size = default; } public BoidRuleFollowLeader(BoidRule rule, Object ob, float[] loc, float[] oloc, float cfra, float distance, int options, int queue_size) { this.rule = rule; this.ob = ob; this.loc = loc; this.oloc = oloc; this.cfra = cfra; this.distance = distance; this.options = options; this.queue_size = queue_size; } } }