//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(628, "NodeColorBalance", 96)] public class NodeColorBalance { [DNAArrayAttribute(12, "float", 0, "slope[3]", "System.Single[]", 3, 0)] public float[] slope = new System.Single[3]; [DNAArrayAttribute(12, "float", 1, "offset[3]", "System.Single[]", 3, 12)] public float[] offset = new System.Single[3]; [DNAArrayAttribute(12, "float", 2, "power[3]", "System.Single[]", 3, 24)] public float[] power = new System.Single[3]; [DNAFieldAttribute(4, "float", 3, "offset_basis", "float", false, 36)] public float offset_basis; [DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, 40)] public char[] _pad = new System.Char[4]; [DNAArrayAttribute(12, "float", 5, "lift[3]", "System.Single[]", 3, 44)] public float[] lift = new System.Single[3]; [DNAArrayAttribute(12, "float", 6, "gamma[3]", "System.Single[]", 3, 56)] public float[] gamma = new System.Single[3]; [DNAArrayAttribute(12, "float", 7, "gain[3]", "System.Single[]", 3, 68)] public float[] gain = new System.Single[3]; [DNAFieldAttribute(4, "float", 8, "input_temperature", "float", false, 80)] public float input_temperature; [DNAFieldAttribute(4, "float", 9, "input_tint", "float", false, 84)] public float input_tint; [DNAFieldAttribute(4, "float", 10, "output_temperature", "float", false, 88)] public float output_temperature; [DNAFieldAttribute(4, "float", 11, "output_tint", "float", false, 92)] public float output_tint; public NodeColorBalance() { this.slope = default; this.offset = default; this.power = default; this.offset_basis = default; this._pad = default; this.lift = default; this.gamma = default; this.gain = default; this.input_temperature = default; this.input_tint = default; this.output_temperature = default; this.output_tint = default; } public NodeColorBalance(float[] slope, float[] offset, float[] power, float offset_basis, char[] _pad, float[] lift, float[] gamma, float[] gain, float input_temperature, float input_tint, float output_temperature, float output_tint) { this.slope = slope; this.offset = offset; this.power = power; this.offset_basis = offset_basis; this._pad = _pad; this.lift = lift; this.gamma = gamma; this.gain = gain; this.input_temperature = input_temperature; this.input_tint = input_tint; this.output_temperature = output_temperature; this.output_tint = output_tint; } } }