//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(638, "NodeTexImage", 1024)] public class NodeTexImage { [DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)] public NodeTexBase @base; [DNAFieldAttribute(40, "ImageUser", 1, "iuser", "ImageUser", false, 960)] public ImageUser iuser; [DNAFieldAttribute(4, "int", 2, "color_space", "int", false, 1000)] public int color_space; [DNAFieldAttribute(4, "int", 3, "projection", "int", false, 1004)] public int projection; [DNAFieldAttribute(4, "float", 4, "projection_blend", "float", false, 1008)] public float projection_blend; [DNAFieldAttribute(4, "int", 5, "interpolation", "int", false, 1012)] public int interpolation; [DNAFieldAttribute(4, "int", 6, "extension", "int", false, 1016)] public int extension; [DNAArrayAttribute(4, "char", 7, "_pad[4]", "System.Char[]", 4, 1020)] public char[] _pad = new System.Char[4]; public NodeTexImage() { this.@base = default; this.iuser = default; this.color_space = default; this.projection = default; this.projection_blend = default; this.interpolation = default; this.extension = default; this._pad = default; } public NodeTexImage(NodeTexBase @base, ImageUser iuser, int color_space, int projection, float projection_blend, int interpolation, int extension, char[] _pad) { this.@base = @base; this.iuser = iuser; this.color_space = color_space; this.projection = projection; this.projection_blend = projection_blend; this.interpolation = interpolation; this.extension = extension; this._pad = _pad; } } }