//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(344, "ViewLayerEEVEE", 8)] public class ViewLayerEEVEE { [DNAFieldAttribute(4, "int", 0, "render_passes", "int", false, 0)] public int render_passes; [DNAArrayAttribute(4, "int", 1, "_pad[1]", "System.Int32[]", 1, 4)] public int[] _pad = new System.Int32[1]; public ViewLayerEEVEE() { this.render_passes = default; this._pad = default; } public ViewLayerEEVEE(int render_passes, int[] _pad) { this.render_passes = render_passes; this._pad = _pad; } } }