//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(301, "WeightAngleGpencilModifierData", 328)] public class WeightAngleGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAArrayAttribute(64, "char", 1, "target_vgname[64]", "System.Char[]", 64, 104)] public char[] target_vgname = new System.Char[64]; [DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 168)] public Material material; [DNAArrayAttribute(64, "char", 3, "layername[64]", "System.Char[]", 64, 176)] public char[] layername = new System.Char[64]; [DNAArrayAttribute(64, "char", 4, "vgname[64]", "System.Char[]", 64, 240)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(4, "int", 5, "pass_index", "int", false, 304)] public int pass_index; [DNAFieldAttribute(4, "int", 6, "flag", "int", false, 308)] public int flag; [DNAFieldAttribute(4, "float", 7, "min_weight", "float", false, 312)] public float min_weight; [DNAFieldAttribute(4, "int", 8, "layer_pass", "int", false, 316)] public int layer_pass; [DNAFieldAttribute(2, "short", 9, "axis", "short", false, 320)] public short axis; [DNAFieldAttribute(2, "short", 10, "space", "short", false, 322)] public short space; [DNAFieldAttribute(4, "float", 11, "angle", "float", false, 324)] public float angle; public WeightAngleGpencilModifierData() { this.modifier = default; this.target_vgname = default; this.material = default; this.layername = default; this.vgname = default; this.pass_index = default; this.flag = default; this.min_weight = default; this.layer_pass = default; this.axis = default; this.space = default; this.angle = default; } public WeightAngleGpencilModifierData(GpencilModifierData modifier, char[] target_vgname, Material material, char[] layername, char[] vgname, int pass_index, int flag, float min_weight, int layer_pass, short axis, short space, float angle) { this.modifier = modifier; this.target_vgname = target_vgname; this.material = material; this.layername = layername; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.min_weight = min_weight; this.layer_pass = layer_pass; this.axis = axis; this.space = space; this.angle = angle; } } }