//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(57, "BoneColor", 24)] public class BoneColor { [DNAFieldAttribute(1, "int8_t", 0, "palette_index", "int8_t", false, 0)] public sbyte palette_index; [DNAArrayAttribute(7, "uchar", 1, "_pad0[7]", "System.Byte[]", 7, 1)] public byte[] _pad0 = new System.Byte[7]; [DNAFieldAttribute(16, "ThemeWireColor", 2, "custom", "ThemeWireColor", false, 8)] public ThemeWireColor custom; public BoneColor() { this.palette_index = default; this._pad0 = default; this.custom = default; } public BoneColor(sbyte palette_index, byte[] _pad0, ThemeWireColor custom) { this.palette_index = palette_index; this._pad0 = _pad0; this.custom = custom; } } }