//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(459, "CastModifierData", 216)] public class CastModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)] public Object @object; [DNAFieldAttribute(4, "float", 2, "fac", "float", false, 128)] public float fac; [DNAFieldAttribute(4, "float", 3, "radius", "float", false, 132)] public float radius; [DNAFieldAttribute(4, "float", 4, "size", "float", false, 136)] public float size; [DNAArrayAttribute(64, "char", 5, "defgrp_name[64]", "System.Char[]", 64, 140)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(2, "short", 6, "flag", "short", false, 204)] public short flag; [DNAFieldAttribute(2, "short", 7, "type", "short", false, 206)] public short type; [DNAFieldAttribute(8, "void", 8, "*_pad1", "void", true, 208)] public object _pad1; public CastModifierData() { this.modifier = default; this.@object = default; this.fac = default; this.radius = default; this.size = default; this.defgrp_name = default; this.flag = default; this.type = default; this._pad1 = default; } public CastModifierData(ModifierData modifier, Object @object, float fac, float radius, float size, char[] defgrp_name, short flag, short type, object _pad1) { this.modifier = modifier; this.@object = @object; this.fac = fac; this.radius = radius; this.size = size; this.defgrp_name = defgrp_name; this.flag = flag; this.type = type; this._pad1 = _pad1; } } }