//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(80, "FModifier", 128)] public class FModifier { [DNAFieldAttribute(8, "FModifier", 0, "*next", "FModifier", true, 0)] public FModifier next; [DNAFieldAttribute(8, "FModifier", 1, "*prev", "FModifier", true, 8)] public FModifier prev; [DNAFieldAttribute(8, "FCurve", 2, "*curve", "FCurve", true, 16)] public FCurve curve; [DNAFieldAttribute(8, "void", 3, "*data", "void", true, 24)] public object data; [DNAArrayAttribute(64, "char", 4, "name[64]", "System.Char[]", 64, 32)] public char[] name = new System.Char[64]; [DNAFieldAttribute(2, "short", 5, "type", "short", false, 96)] public short type; [DNAFieldAttribute(2, "short", 6, "flag", "short", false, 98)] public short flag; [DNAFieldAttribute(2, "short", 7, "ui_expand_flag", "short", false, 100)] public short ui_expand_flag; [DNAArrayAttribute(6, "char", 8, "_pad[6]", "System.Char[]", 6, 102)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(4, "float", 9, "influence", "float", false, 108)] public float influence; [DNAFieldAttribute(4, "float", 10, "sfra", "float", false, 112)] public float sfra; [DNAFieldAttribute(4, "float", 11, "efra", "float", false, 116)] public float efra; [DNAFieldAttribute(4, "float", 12, "blendin", "float", false, 120)] public float blendin; [DNAFieldAttribute(4, "float", 13, "blendout", "float", false, 124)] public float blendout; public FModifier() { this.next = default; this.prev = default; this.curve = default; this.data = default; this.name = default; this.type = default; this.flag = default; this.ui_expand_flag = default; this._pad = default; this.influence = default; this.sfra = default; this.efra = default; this.blendin = default; this.blendout = default; } public FModifier(FModifier next, FModifier prev, FCurve curve, object data, char[] name, short type, short flag, short ui_expand_flag, char[] _pad, float influence, float sfra, float efra, float blendin, float blendout) { this.next = next; this.prev = prev; this.curve = curve; this.data = data; this.name = name; this.type = type; this.flag = flag; this.ui_expand_flag = ui_expand_flag; this._pad = _pad; this.influence = influence; this.sfra = sfra; this.efra = efra; this.blendin = blendin; this.blendout = blendout; } } }