//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(330, "Image_Runtime", 32)] public class Image_Runtime { [DNAFieldAttribute(8, "void", 0, "*cache_mutex", "void", true, 0)] public object cache_mutex; [DNAFieldAttribute(8, "PartialUpdateRegister", 1, "*partial_update_register", "PartialUpdateRegister", true, 8)] public PartialUpdateRegister partial_update_register; [DNAFieldAttribute(8, "PartialUpdateUser", 2, "*partial_update_user", "PartialUpdateUser", true, 16)] public PartialUpdateUser partial_update_user; [DNAArrayAttribute(8, "float", 3, "backdrop_offset[2]", "System.Single[]", 2, 24)] public float[] backdrop_offset = new System.Single[2]; public Image_Runtime() { this.cache_mutex = default; this.partial_update_register = default; this.partial_update_user = default; this.backdrop_offset = default; } public Image_Runtime(object cache_mutex, PartialUpdateRegister partial_update_register, PartialUpdateUser partial_update_user, float[] backdrop_offset) { this.cache_mutex = cache_mutex; this.partial_update_register = partial_update_register; this.partial_update_user = partial_update_user; this.backdrop_offset = backdrop_offset; } } }