//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(618, "NodeChroma", 44)] public class NodeChroma { [DNAFieldAttribute(4, "float", 0, "t1", "float", false, 0)] public float t1; [DNAFieldAttribute(4, "float", 1, "t2", "float", false, 4)] public float t2; [DNAFieldAttribute(4, "float", 2, "t3", "float", false, 8)] public float t3; [DNAFieldAttribute(4, "float", 3, "fsize", "float", false, 12)] public float fsize; [DNAFieldAttribute(4, "float", 4, "fstrength", "float", false, 16)] public float fstrength; [DNAFieldAttribute(4, "float", 5, "falpha", "float", false, 20)] public float falpha; [DNAArrayAttribute(16, "float", 6, "key[4]", "System.Single[]", 4, 24)] public float[] key = new System.Single[4]; [DNAFieldAttribute(2, "short", 7, "algorithm", "short", false, 40)] public short algorithm; [DNAFieldAttribute(2, "short", 8, "channel", "short", false, 42)] public short channel; public NodeChroma() { this.t1 = default; this.t2 = default; this.t3 = default; this.fsize = default; this.fstrength = default; this.falpha = default; this.key = default; this.algorithm = default; this.channel = default; } public NodeChroma(float t1, float t2, float t3, float fsize, float fstrength, float falpha, float[] key, short algorithm, short channel) { this.t1 = t1; this.t2 = t2; this.t3 = t3; this.fsize = fsize; this.fstrength = fstrength; this.falpha = falpha; this.key = key; this.algorithm = algorithm; this.channel = channel; } } }