//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(751, "NodeGeometryLinearGizmo", 8)] public class NodeGeometryLinearGizmo { [DNAFieldAttribute(4, "int", 0, "color_id", "int", false, 0)] public int color_id; [DNAFieldAttribute(4, "int", 1, "draw_style", "int", false, 4)] public int draw_style; public NodeGeometryLinearGizmo() { this.color_id = default; this.draw_style = default; } public NodeGeometryLinearGizmo(int color_id, int draw_style) { this.color_id = color_id; this.draw_style = draw_style; } } }