//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(681, "NodeInputColor", 16)] public class NodeInputColor { [DNAArrayAttribute(16, "float", 0, "color[4]", "System.Single[]", 4, 0)] public float[] color = new System.Single[4]; public NodeInputColor() { this.color = default; } public NodeInputColor(float[] color) { this.color = color; } } }