//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(779, "ParticleSpring", 16)] public class ParticleSpring { [DNAFieldAttribute(4, "float", 0, "rest_length", "float", false, 0)] public float rest_length; [DNAArrayAttribute(8, "int", 1, "particle_index[2]", "System.Int32[]", 2, 4)] public int[] particle_index = new System.Int32[2]; [DNAFieldAttribute(4, "int", 2, "delete_flag", "int", false, 12)] public int delete_flag; public ParticleSpring() { this.rest_length = default; this.particle_index = default; this.delete_flag = default; } public ParticleSpring(float rest_length, int[] particle_index, int delete_flag) { this.rest_length = rest_length; this.particle_index = particle_index; this.delete_flag = delete_flag; } } }