//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(800, "SceneRenderView", 152)] public class SceneRenderView { [DNAFieldAttribute(8, "SceneRenderView", 0, "*next", "SceneRenderView", true, 0)] public SceneRenderView next; [DNAFieldAttribute(8, "SceneRenderView", 1, "*prev", "SceneRenderView", true, 8)] public SceneRenderView prev; [DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, 16)] public char[] name = new System.Char[64]; [DNAArrayAttribute(64, "char", 3, "suffix[64]", "System.Char[]", 64, 80)] public char[] suffix = new System.Char[64]; [DNAFieldAttribute(4, "int", 4, "viewflag", "int", false, 144)] public int viewflag; [DNAArrayAttribute(4, "char", 5, "_pad2[4]", "System.Char[]", 4, 148)] public char[] _pad2 = new System.Char[4]; public SceneRenderView() { this.next = default; this.prev = default; this.name = default; this.suffix = default; this.viewflag = default; this._pad2 = default; } public SceneRenderView(SceneRenderView next, SceneRenderView prev, char[] name, char[] suffix, int viewflag, char[] _pad2) { this.next = next; this.prev = prev; this.name = name; this.suffix = suffix; this.viewflag = viewflag; this._pad2 = _pad2; } } }