//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1001, "bUserMenuItem", 88)] public class bUserMenuItem { [DNAFieldAttribute(8, "bUserMenuItem", 0, "*next", "bUserMenuItem", true, 0)] public bUserMenuItem next; [DNAFieldAttribute(8, "bUserMenuItem", 1, "*prev", "bUserMenuItem", true, 8)] public bUserMenuItem prev; [DNAArrayAttribute(64, "char", 2, "ui_name[64]", "System.Char[]", 64, 16)] public char[] ui_name = new System.Char[64]; [DNAFieldAttribute(1, "char", 3, "type", "char", false, 80)] public char type; [DNAArrayAttribute(7, "char", 4, "_pad0[7]", "System.Char[]", 7, 81)] public char[] _pad0 = new System.Char[7]; public bUserMenuItem() { this.next = default; this.prev = default; this.ui_name = default; this.type = default; this._pad0 = default; } public bUserMenuItem(bUserMenuItem next, bUserMenuItem prev, char[] ui_name, char type, char[] _pad0) { this.next = next; this.prev = prev; this.ui_name = ui_name; this.type = type; this._pad0 = _pad0; } } }