//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1029, "View3D", 1400)] public class View3D { [DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)] public SpaceLink next; [DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)] public SpaceLink prev; [DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)] public ListBase regionbase; [DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)] public char spacetype; [DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)] public char link_flag; [DNAFieldAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", false, 34)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(16, "float", 6, "viewquat[4]", "System.Single[]", false, 40)] public float[] viewquat = new System.Single[4]; [DNAFieldAttribute(4, "float", 7, "dist", "float", false, 56)] public float dist; [DNAFieldAttribute(4, "float", 8, "bundle_size", "float", false, 60)] public float bundle_size; [DNAFieldAttribute(1, "char", 9, "bundle_drawtype", "char", false, 64)] public char bundle_drawtype; [DNAFieldAttribute(1, "char", 10, "drawtype", "char", false, 65)] public char drawtype; [DNAFieldAttribute(1, "char", 11, "_pad3[1]", "System.Char[]", false, 66)] public char[] _pad3 = new System.Char[1]; [DNAFieldAttribute(1, "char", 12, "multiview_eye", "char", false, 67)] public char multiview_eye; [DNAFieldAttribute(4, "int", 13, "object_type_exclude_viewport", "int", false, 68)] public int object_type_exclude_viewport; [DNAFieldAttribute(4, "int", 14, "object_type_exclude_select", "int", false, 72)] public int object_type_exclude_select; [DNAFieldAttribute(2, "short", 15, "persp", "short", false, 76)] public short persp; [DNAFieldAttribute(2, "short", 16, "view", "short", false, 78)] public short view; [DNAFieldAttribute(8, "Object", 17, "*camera", "Object", true, 80)] public Object camera; [DNAFieldAttribute(8, "Object", 18, "*ob_centre", "Object", true, 88)] public Object ob_centre; [DNAFieldAttribute(16, "rctf", 19, "render_border", "rctf", false, 96)] public rctf render_border; [DNAFieldAttribute(8, "View3D", 20, "*localvd", "View3D", true, 112)] public View3D localvd; [DNAFieldAttribute(64, "char", 21, "ob_centre_bone[64]", "System.Char[]", false, 120)] public char[] ob_centre_bone = new System.Char[64]; [DNAFieldAttribute(2, "short", 22, "local_view_uuid", "short", false, 184)] public short local_view_uuid; [DNAFieldAttribute(2, "char", 23, "_pad6[2]", "System.Char[]", false, 186)] public char[] _pad6 = new System.Char[2]; [DNAFieldAttribute(4, "int", 24, "layact", "int", false, 188)] public int layact; [DNAFieldAttribute(2, "short", 25, "local_collections_uuid", "short", false, 192)] public short local_collections_uuid; [DNAFieldAttribute(4, "short", 26, "_pad7[2]", "System.Int16[]", false, 194)] public short[] _pad7 = new System.Int16[2]; [DNAFieldAttribute(2, "short", 27, "debug_flag", "short", false, 198)] public short debug_flag; [DNAFieldAttribute(2, "short", 28, "ob_centre_cursor", "short", false, 200)] public short ob_centre_cursor; [DNAFieldAttribute(2, "short", 29, "scenelock", "short", false, 202)] public short scenelock; [DNAFieldAttribute(2, "short", 30, "gp_flag", "short", false, 204)] public short gp_flag; [DNAFieldAttribute(2, "short", 31, "flag", "short", false, 206)] public short flag; [DNAFieldAttribute(4, "int", 32, "flag2", "int", false, 208)] public int flag2; [DNAFieldAttribute(4, "float", 33, "lens", "float", false, 212)] public float lens; [DNAFieldAttribute(4, "float", 34, "grid", "float", false, 216)] public float grid; [DNAFieldAttribute(4, "float", 35, "near", "float", false, 220)] public float near; [DNAFieldAttribute(4, "float", 36, "far", "float", false, 224)] public float far; [DNAFieldAttribute(12, "float", 37, "ofs[3]", "System.Single[]", false, 228)] public float[] ofs = new System.Single[3]; [DNAFieldAttribute(1, "char", 38, "_pad[1]", "System.Char[]", false, 240)] public char[] _pad = new System.Char[1]; [DNAFieldAttribute(1, "char", 39, "gizmo_flag", "char", false, 241)] public char gizmo_flag; [DNAFieldAttribute(1, "char", 40, "gizmo_show_object", "char", false, 242)] public char gizmo_show_object; [DNAFieldAttribute(1, "char", 41, "gizmo_show_armature", "char", false, 243)] public char gizmo_show_armature; [DNAFieldAttribute(1, "char", 42, "gizmo_show_empty", "char", false, 244)] public char gizmo_show_empty; [DNAFieldAttribute(1, "char", 43, "gizmo_show_light", "char", false, 245)] public char gizmo_show_light; [DNAFieldAttribute(1, "char", 44, "gizmo_show_camera", "char", false, 246)] public char gizmo_show_camera; [DNAFieldAttribute(1, "char", 45, "gridflag", "char", false, 247)] public char gridflag; [DNAFieldAttribute(2, "short", 46, "gridlines", "short", false, 248)] public short gridlines; [DNAFieldAttribute(2, "short", 47, "gridsubdiv", "short", false, 250)] public short gridsubdiv; [DNAFieldAttribute(4, "float", 48, "vertex_opacity", "float", false, 252)] public float vertex_opacity; [DNAFieldAttribute(8, "bGPdata", 49, "*gpd", "bGPdata", true, 256)] public bGPdata gpd; [DNAFieldAttribute(2, "short", 50, "stereo3d_flag", "short", false, 264)] public short stereo3d_flag; [DNAFieldAttribute(1, "char", 51, "stereo3d_camera", "char", false, 266)] public char stereo3d_camera; [DNAFieldAttribute(1, "char", 52, "_pad4", "char", false, 267)] public char _pad4; [DNAFieldAttribute(4, "float", 53, "stereo3d_convergence_factor", "float", false, 268)] public float stereo3d_convergence_factor; [DNAFieldAttribute(4, "float", 54, "stereo3d_volume_alpha", "float", false, 272)] public float stereo3d_volume_alpha; [DNAFieldAttribute(4, "float", 55, "stereo3d_convergence_alpha", "float", false, 276)] public float stereo3d_convergence_alpha; [DNAFieldAttribute(944, "View3DShading", 56, "shading", "View3DShading", false, 280)] public View3DShading shading; [DNAFieldAttribute(128, "View3DOverlay", 57, "overlay", "View3DOverlay", false, 1224)] public View3DOverlay overlay; [DNAFieldAttribute(16, "ViewerPath", 58, "viewer_path", "ViewerPath", false, 1352)] public ViewerPath viewer_path; [DNAFieldAttribute(32, "View3D_Runtime", 59, "runtime", "View3D_Runtime", false, 1368)] public View3D_Runtime runtime; public View3D() { this.next = default; this.prev = default; this.regionbase = default; this.spacetype = default; this.link_flag = default; this._pad0 = default; this.viewquat = default; this.dist = default; this.bundle_size = default; this.bundle_drawtype = default; this.drawtype = default; this._pad3 = default; this.multiview_eye = default; this.object_type_exclude_viewport = default; this.object_type_exclude_select = default; this.persp = default; this.view = default; this.camera = default; this.ob_centre = default; this.render_border = default; this.localvd = default; this.ob_centre_bone = default; this.local_view_uuid = default; this._pad6 = default; this.layact = default; this.local_collections_uuid = default; this._pad7 = default; this.debug_flag = default; this.ob_centre_cursor = default; this.scenelock = default; this.gp_flag = default; this.flag = default; this.flag2 = default; this.lens = default; this.grid = default; this.near = default; this.far = default; this.ofs = default; this._pad = default; this.gizmo_flag = default; this.gizmo_show_object = default; this.gizmo_show_armature = default; this.gizmo_show_empty = default; this.gizmo_show_light = default; this.gizmo_show_camera = default; this.gridflag = default; this.gridlines = default; this.gridsubdiv = default; this.vertex_opacity = default; this.gpd = default; this.stereo3d_flag = default; this.stereo3d_camera = default; this._pad4 = default; this.stereo3d_convergence_factor = default; this.stereo3d_volume_alpha = default; this.stereo3d_convergence_alpha = default; this.shading = default; this.overlay = default; this.viewer_path = default; this.runtime = default; } public View3D( SpaceLink next, SpaceLink prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, float[] viewquat, float dist, float bundle_size, char bundle_drawtype, char drawtype, char[] _pad3, char multiview_eye, int object_type_exclude_viewport, int object_type_exclude_select, short persp, short view, Object camera, Object ob_centre, rctf render_border, View3D localvd, char[] ob_centre_bone, short local_view_uuid, char[] _pad6, int layact, short local_collections_uuid, short[] _pad7, short debug_flag, short ob_centre_cursor, short scenelock, short gp_flag, short flag, int flag2, float lens, float grid, float near, float far, float[] ofs, char[] _pad, char gizmo_flag, char gizmo_show_object, char gizmo_show_armature, char gizmo_show_empty, char gizmo_show_light, char gizmo_show_camera, char gridflag, short gridlines, short gridsubdiv, float vertex_opacity, bGPdata gpd, short stereo3d_flag, char stereo3d_camera, char _pad4, float stereo3d_convergence_factor, float stereo3d_volume_alpha, float stereo3d_convergence_alpha, View3DShading shading, View3DOverlay overlay, ViewerPath viewer_path, View3D_Runtime runtime) { this.next = next; this.prev = prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.viewquat = viewquat; this.dist = dist; this.bundle_size = bundle_size; this.bundle_drawtype = bundle_drawtype; this.drawtype = drawtype; this._pad3 = _pad3; this.multiview_eye = multiview_eye; this.object_type_exclude_viewport = object_type_exclude_viewport; this.object_type_exclude_select = object_type_exclude_select; this.persp = persp; this.view = view; this.camera = camera; this.ob_centre = ob_centre; this.render_border = render_border; this.localvd = localvd; this.ob_centre_bone = ob_centre_bone; this.local_view_uuid = local_view_uuid; this._pad6 = _pad6; this.layact = layact; this.local_collections_uuid = local_collections_uuid; this._pad7 = _pad7; this.debug_flag = debug_flag; this.ob_centre_cursor = ob_centre_cursor; this.scenelock = scenelock; this.gp_flag = gp_flag; this.flag = flag; this.flag2 = flag2; this.lens = lens; this.grid = grid; this.near = near; this.far = far; this.ofs = ofs; this._pad = _pad; this.gizmo_flag = gizmo_flag; this.gizmo_show_object = gizmo_show_object; this.gizmo_show_armature = gizmo_show_armature; this.gizmo_show_empty = gizmo_show_empty; this.gizmo_show_light = gizmo_show_light; this.gizmo_show_camera = gizmo_show_camera; this.gridflag = gridflag; this.gridlines = gridlines; this.gridsubdiv = gridsubdiv; this.vertex_opacity = vertex_opacity; this.gpd = gpd; this.stereo3d_flag = stereo3d_flag; this.stereo3d_camera = stereo3d_camera; this._pad4 = _pad4; this.stereo3d_convergence_factor = stereo3d_convergence_factor; this.stereo3d_volume_alpha = stereo3d_volume_alpha; this.stereo3d_convergence_alpha = stereo3d_convergence_alpha; this.shading = shading; this.overlay = overlay; this.viewer_path = viewer_path; this.runtime = runtime; } } }