//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(569, "bNodeStack", 48)] public class bNodeStack { [DNAFieldAttribute(16, "float", 0, "vec[4]", "System.Single[]", false, 0)] public float[] vec = new System.Single[4]; [DNAFieldAttribute(4, "float", 1, "min", "float", false, 16)] public float min; [DNAFieldAttribute(4, "float", 2, "max", "float", false, 20)] public float max; [DNAFieldAttribute(8, "void", 3, "*data", "void", true, 24)] public object data; [DNAFieldAttribute(2, "short", 4, "hasinput", "short", false, 32)] public short hasinput; [DNAFieldAttribute(2, "short", 5, "hasoutput", "short", false, 34)] public short hasoutput; [DNAFieldAttribute(2, "short", 6, "datatype", "short", false, 36)] public short datatype; [DNAFieldAttribute(2, "short", 7, "sockettype", "short", false, 38)] public short sockettype; [DNAFieldAttribute(2, "short", 8, "is_copy", "short", false, 40)] public short is_copy; [DNAFieldAttribute(2, "short", 9, "external", "short", false, 42)] public short external; [DNAFieldAttribute(4, "char", 10, "_pad[4]", "System.Char[]", false, 44)] public char[] _pad = new System.Char[4]; public bNodeStack() { this.vec = default; this.min = default; this.max = default; this.data = default; this.hasinput = default; this.hasoutput = default; this.datatype = default; this.sockettype = default; this.is_copy = default; this.external = default; this._pad = default; } public bNodeStack(float[] vec, float min, float max, object data, short hasinput, short hasoutput, short datatype, short sockettype, short is_copy, short external, char[] _pad) { this.vec = vec; this.min = min; this.max = max; this.data = data; this.hasinput = hasinput; this.hasoutput = hasoutput; this.datatype = datatype; this.sockettype = sockettype; this.is_copy = is_copy; this.external = external; this._pad = _pad; } } }