//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class AssetShelfSettings { public AssetShelfSettings ptr_next; public AssetShelfSettings ptr_prev; public AssetLibraryReference asset_library_reference; public ListBase enabled_catalog_paths; public char ptr_active_catalog_path; public char[] search_string = new System.Char[64]; public short preview_size; public short display_flag; public char[] _pad1 = new System.Char[4]; public AssetShelfSettings(AssetShelfSettings ptr_next, AssetShelfSettings ptr_prev, AssetLibraryReference asset_library_reference, ListBase enabled_catalog_paths, char ptr_active_catalog_path, char[] search_string, short preview_size, short display_flag, char[] _pad1) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.asset_library_reference = asset_library_reference; this.enabled_catalog_paths = enabled_catalog_paths; this.ptr_active_catalog_path = ptr_active_catalog_path; this.search_string = search_string; this.preview_size = preview_size; this.display_flag = display_flag; this._pad1 = _pad1; } } }