//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class AssetWeakReference { public char[] _pad = new System.Char[6]; public short asset_library_type; public char ptr_asset_library_identifier; public char ptr_relative_asset_identifier; public AssetWeakReference(char[] _pad, short asset_library_type, char ptr_asset_library_identifier, char ptr_relative_asset_identifier) { this._pad = _pad; this.asset_library_type = asset_library_type; this.ptr_asset_library_identifier = ptr_asset_library_identifier; this.ptr_relative_asset_identifier = ptr_relative_asset_identifier; } } }