//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct AudioData { public int mixrate; public float main; public float speed_of_sound; public float doppler_factor; public int distance_model; public short flag; public char[] _pad = new System.Char[2]; public float volume; public char[] _pad2 = new System.Char[4]; public AudioData(int mixrate, float main, float speed_of_sound, float doppler_factor, int distance_model, short flag, char[] _pad, float volume, char[] _pad2) { this.mixrate = mixrate; this.main = main; this.speed_of_sound = speed_of_sound; this.doppler_factor = doppler_factor; this.distance_model = distance_model; this.flag = flag; this._pad = _pad; this.volume = volume; this._pad2 = _pad2; } } }