//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class DynamicPaintBrushSettings { public DynamicPaintModifierData ptr_pmd; public ParticleSystem ptr_psys; public int flags; public int collision; public float r; public float g; public float b; public float alpha; public float wetness; public float particle_radius; public float particle_smooth; public float paint_distance; public ColorBand ptr_paint_ramp; public ColorBand ptr_vel_ramp; public short proximity_falloff; public short wave_type; public short ray_dir; public char[] _pad = new System.Char[2]; public float wave_factor; public float wave_clamp; public float max_velocity; public float smudge_strength; public DynamicPaintBrushSettings( DynamicPaintModifierData ptr_pmd, ParticleSystem ptr_psys, int flags, int collision, float r, float g, float b, float alpha, float wetness, float particle_radius, float particle_smooth, float paint_distance, ColorBand ptr_paint_ramp, ColorBand ptr_vel_ramp, short proximity_falloff, short wave_type, short ray_dir, char[] _pad, float wave_factor, float wave_clamp, float max_velocity, float smudge_strength) { this.ptr_pmd = ptr_pmd; this.ptr_psys = ptr_psys; this.flags = flags; this.collision = collision; this.r = r; this.g = g; this.b = b; this.alpha = alpha; this.wetness = wetness; this.particle_radius = particle_radius; this.particle_smooth = particle_smooth; this.paint_distance = paint_distance; this.ptr_paint_ramp = ptr_paint_ramp; this.ptr_vel_ramp = ptr_vel_ramp; this.proximity_falloff = proximity_falloff; this.wave_type = wave_type; this.ray_dir = ray_dir; this._pad = _pad; this.wave_factor = wave_factor; this.wave_clamp = wave_clamp; this.max_velocity = max_velocity; this.smudge_strength = smudge_strength; } } }