//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct FMod_Noise { public float size; public float strength; public float phase; public float offset; public short depth; public short modification; public FMod_Noise(float size, float strength, float phase, float offset, short depth, short modification) { this.size = size; this.strength = strength; this.phase = phase; this.offset = offset; this.depth = depth; this.modification = modification; } } }