//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct NodeDefocus { public char bktype; public char _pad0; public char preview; public char gamco; public short samples; public short no_zbuf; public float fstop; public float maxblur; public float bthresh; public float scale; public float rotation; public char[] _pad1 = new System.Char[4]; public NodeDefocus(char bktype, char _pad0, char preview, char gamco, short samples, short no_zbuf, float fstop, float maxblur, float bthresh, float scale, float rotation, char[] _pad1) { this.bktype = bktype; this._pad0 = _pad0; this.preview = preview; this.gamco = gamco; this.samples = samples; this.no_zbuf = no_zbuf; this.fstop = fstop; this.maxblur = maxblur; this.bthresh = bthresh; this.scale = scale; this.rotation = rotation; this._pad1 = _pad1; } } }