//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class ObHook { public ObHook ptr_next; public ObHook ptr_prev; public Object ptr_parent; public float[,] parentinv = new System.Single[4][4]; public float[,] mat = new System.Single[4][4]; public float[] cent = new System.Single[3]; public float falloff; public char[] name = new System.Char[64]; public int ptr_indexar; public int totindex; public int curindex; public short type; public short active; public float force; public ObHook(ObHook ptr_next, ObHook ptr_prev, Object ptr_parent, float[,] parentinv, float[,] mat, float[] cent, float falloff, char[] name, int ptr_indexar, int totindex, int curindex, short type, short active, float force) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_parent = ptr_parent; this.parentinv = parentinv; this.mat = mat; this.cent = cent; this.falloff = falloff; this.name = name; this.ptr_indexar = ptr_indexar; this.totindex = totindex; this.curindex = curindex; this.type = type; this.active = active; this.force = force; } } }