//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class ParticleInstanceModifierData { public ModifierData modifier; public Object ptr_ob; public short psys; public short flag; public short axis; public short space; public float position; public float random_position; public float rotation; public float random_rotation; public float particle_amount; public float particle_offset; public char[] index_layer_name = new System.Char[68]; public char[] value_layer_name = new System.Char[68]; public object ptr__pad1; public ParticleInstanceModifierData(ModifierData modifier, Object ptr_ob, short psys, short flag, short axis, short space, float position, float random_position, float rotation, float random_rotation, float particle_amount, float particle_offset, char[] index_layer_name, char[] value_layer_name, object ptr__pad1) { this.modifier = modifier; this.ptr_ob = ptr_ob; this.psys = psys; this.flag = flag; this.axis = axis; this.space = space; this.position = position; this.random_position = random_position; this.rotation = rotation; this.random_rotation = random_rotation; this.particle_amount = particle_amount; this.particle_offset = particle_offset; this.index_layer_name = index_layer_name; this.value_layer_name = value_layer_name; this.ptr__pad1 = ptr__pad1; } } }