//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class bActionConstraint { public Object ptr_tar; public short type; public short local; public int start; public int end; public float min; public float max; public int flag; public char mix_mode; public char[] _pad = new System.Char[3]; public float eval_time; public bAction ptr_act; public int action_slot_handle; public char[] action_slot_name = new System.Char[66]; public char[] _pad1 = new System.Char[2]; public char[] subtarget = new System.Char[64]; public bActionConstraint( Object ptr_tar, short type, short local, int start, int end, float min, float max, int flag, char mix_mode, char[] _pad, float eval_time, bAction ptr_act, int action_slot_handle, char[] action_slot_name, char[] _pad1, char[] subtarget) { this.ptr_tar = ptr_tar; this.type = type; this.local = local; this.start = start; this.end = end; this.min = min; this.max = max; this.flag = flag; this.mix_mode = mix_mode; this._pad = _pad; this.eval_time = eval_time; this.ptr_act = ptr_act; this.action_slot_handle = action_slot_handle; this.action_slot_name = action_slot_name; this._pad1 = _pad1; this.subtarget = subtarget; } } }