//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class bGPDstroke { public bGPDstroke ptr_next; public bGPDstroke ptr_prev; public bGPDspoint ptr_points; public bGPDtriangle ptr_triangles; public int totpoints; public int tot_triangles; public short thickness; public short flag; public short[] _pad = new System.Int16[2]; public double inittime; public char[] colorname = new System.Char[128]; public int mat_nr; public short[] caps = new System.Int16[2]; public float gradient_f; public float[] gradient_s = new System.Single[2]; public float fill_opacity_fac; public float[] boundbox_min = new System.Single[3]; public float[] boundbox_max = new System.Single[3]; public float uv_rotation; public float[] uv_translation = new System.Single[2]; public float uv_scale; public int select_index; public char[] _pad4 = new System.Char[4]; public MDeformVert ptr_dvert; public object ptr__pad3; public float[] vert_color_fill = new System.Single[4]; public bGPDcurve ptr_editcurve; public bGPDstroke_Runtime runtime; public object ptr__pad5; public bGPDstroke( bGPDstroke ptr_next, bGPDstroke ptr_prev, bGPDspoint ptr_points, bGPDtriangle ptr_triangles, int totpoints, int tot_triangles, short thickness, short flag, short[] _pad, double inittime, char[] colorname, int mat_nr, short[] caps, float gradient_f, float[] gradient_s, float fill_opacity_fac, float[] boundbox_min, float[] boundbox_max, float uv_rotation, float[] uv_translation, float uv_scale, int select_index, char[] _pad4, MDeformVert ptr_dvert, object ptr__pad3, float[] vert_color_fill, bGPDcurve ptr_editcurve, bGPDstroke_Runtime runtime, object ptr__pad5) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_points = ptr_points; this.ptr_triangles = ptr_triangles; this.totpoints = totpoints; this.tot_triangles = tot_triangles; this.thickness = thickness; this.flag = flag; this._pad = _pad; this.inittime = inittime; this.colorname = colorname; this.mat_nr = mat_nr; this.caps = caps; this.gradient_f = gradient_f; this.gradient_s = gradient_s; this.fill_opacity_fac = fill_opacity_fac; this.boundbox_min = boundbox_min; this.boundbox_max = boundbox_max; this.uv_rotation = uv_rotation; this.uv_translation = uv_translation; this.uv_scale = uv_scale; this.select_index = select_index; this._pad4 = _pad4; this.ptr_dvert = ptr_dvert; this.ptr__pad3 = ptr__pad3; this.vert_color_fill = vert_color_fill; this.ptr_editcurve = ptr_editcurve; this.runtime = runtime; this.ptr__pad5 = ptr__pad5; } } }