//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct uiWidgetStateColors { public char[] inner_anim = new System.Char[4]; public char[] inner_anim_sel = new System.Char[4]; public char[] inner_key = new System.Char[4]; public char[] inner_key_sel = new System.Char[4]; public char[] inner_driven = new System.Char[4]; public char[] inner_driven_sel = new System.Char[4]; public char[] inner_overridden = new System.Char[4]; public char[] inner_overridden_sel = new System.Char[4]; public char[] inner_changed = new System.Char[4]; public char[] inner_changed_sel = new System.Char[4]; public float blend; public char[] _pad0 = new System.Char[4]; public uiWidgetStateColors(char[] inner_anim, char[] inner_anim_sel, char[] inner_key, char[] inner_key_sel, char[] inner_driven, char[] inner_driven_sel, char[] inner_overridden, char[] inner_overridden_sel, char[] inner_changed, char[] inner_changed_sel, float blend, char[] _pad0) { this.inner_anim = inner_anim; this.inner_anim_sel = inner_anim_sel; this.inner_key = inner_key; this.inner_key_sel = inner_key_sel; this.inner_driven = inner_driven; this.inner_driven_sel = inner_driven_sel; this.inner_overridden = inner_overridden; this.inner_overridden_sel = inner_overridden_sel; this.inner_changed = inner_changed; this.inner_changed_sel = inner_changed_sel; this.blend = blend; this._pad0 = _pad0; } } }