//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(813, "CurvesSculpt", 120)] public struct CurvesSculpt { [DNAFieldAttribute(0, "Paint", "paint", "Paint", 120, false)] public Paint paint; public CurvesSculpt() { this.paint = default; } public CurvesSculpt(Paint paint) { this.paint = paint; } } }