//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(530, "GreasePencilSmoothModifierData", 312)] public class GreasePencilSmoothModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(3, "float", "factor", "float", 4, false)] public float factor; [DNAFieldAttribute(4, "int", "step", "int", 4, false)] public int step; [DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(6, "void", "*_pad1", "void", 8, true)] public object ptr__pad1; public GreasePencilSmoothModifierData() { this.modifier = default; this.influence = default; this.flag = default; this.factor = default; this.step = default; this._pad = default; this.ptr__pad1 = default; } public GreasePencilSmoothModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, int step, char[] _pad, object ptr__pad1) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.factor = factor; this.step = step; this._pad = _pad; this.ptr__pad1 = ptr__pad1; } } }