//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(447, "LatticeModifierData", 208)] public class LatticeModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)] public Object ptr_object; [DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)] public char[] name = new System.Char[64]; [DNAFieldAttribute(3, "float", "strength", "float", 4, false)] public float strength; [DNAFieldAttribute(4, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(5, "char", "_pad[2]", "System.Char[]", 2, false)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(6, "void", "*_pad1", "void", 8, true)] public object ptr__pad1; public LatticeModifierData() { this.modifier = default; this.ptr_object = default; this.name = default; this.strength = default; this.flag = default; this._pad = default; this.ptr__pad1 = default; } public LatticeModifierData(ModifierData modifier, Object ptr_object, char[] name, float strength, short flag, char[] _pad, object ptr__pad1) { this.modifier = modifier; this.ptr_object = ptr_object; this.name = name; this.strength = strength; this.flag = flag; this._pad = _pad; this.ptr__pad1 = ptr__pad1; } } }