//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(399, "LineStyleGeometryModifier_Blueprint", 120)] public struct LineStyleGeometryModifier_Blueprint { [DNAFieldAttribute(0, "LineStyleModifier", "modifier", "LineStyleModifier", 96, false)] public LineStyleModifier modifier; [DNAFieldAttribute(1, "int", "flags", "int", 4, false)] public int flags; [DNAFieldAttribute(2, "int", "rounds", "int", 4, false)] public int rounds; [DNAFieldAttribute(3, "float", "backbone_length", "float", 4, false)] public float backbone_length; [DNAFieldAttribute(4, "int", "random_radius", "int", 4, false)] public int random_radius; [DNAFieldAttribute(5, "int", "random_center", "int", 4, false)] public int random_center; [DNAFieldAttribute(6, "int", "random_backbone", "int", 4, false)] public int random_backbone; public LineStyleGeometryModifier_Blueprint() { this.modifier = default; this.flags = default; this.rounds = default; this.backbone_length = default; this.random_radius = default; this.random_center = default; this.random_backbone = default; } public LineStyleGeometryModifier_Blueprint(LineStyleModifier modifier, int flags, int rounds, float backbone_length, int random_radius, int random_center, int random_backbone) { this.modifier = modifier; this.flags = flags; this.rounds = rounds; this.backbone_length = backbone_length; this.random_radius = random_radius; this.random_center = random_center; this.random_backbone = random_backbone; } } }