//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(415, "MaterialLineArt", 8)] public struct MaterialLineArt { [DNAFieldAttribute(0, "int", "flags", "int", 4, false)] public int flags; [DNAFieldAttribute(1, "char", "transparency_mask", "char", 1, false)] public char transparency_mask; [DNAFieldAttribute(2, "char", "mat_occlusion", "char", 1, false)] public char mat_occlusion; [DNAFieldAttribute(3, "char", "intersection_priority", "char", 1, false)] public char intersection_priority; [DNAFieldAttribute(4, "char", "_pad", "char", 1, false)] public char _pad; public MaterialLineArt() { this.flags = default; this.transparency_mask = default; this.mat_occlusion = default; this.intersection_priority = default; this._pad = default; } public MaterialLineArt(int flags, char transparency_mask, char mat_occlusion, char intersection_priority, char _pad) { this.flags = flags; this.transparency_mask = transparency_mask; this.mat_occlusion = mat_occlusion; this.intersection_priority = intersection_priority; this._pad = _pad; } } }