//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(699, "NodeMenuSwitch", 32)] public struct NodeMenuSwitch { [DNAFieldAttribute(0, "NodeEnumDefinition", "enum_definition", "NodeEnumDefinition", 24, false)] public NodeEnumDefinition enum_definition; [DNAFieldAttribute(1, "uchar", "data_type", "uchar", 1, false)] public byte data_type; [DNAFieldAttribute(2, "char", "_pad[7]", "System.Char[]", 7, false)] public char[] _pad = new System.Char[7]; public NodeMenuSwitch() { this.enum_definition = default; this.data_type = default; this._pad = default; } public NodeMenuSwitch(NodeEnumDefinition enum_definition, byte data_type, char[] _pad) { this.enum_definition = enum_definition; this.data_type = data_type; this._pad = _pad; } } }