//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(654, "NodeShaderHairPrincipled", 8)] public struct NodeShaderHairPrincipled { [DNAFieldAttribute(0, "short", "model", "short", 2, false)] public short model; [DNAFieldAttribute(1, "short", "parametrization", "short", 2, false)] public short parametrization; [DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public NodeShaderHairPrincipled() { this.model = default; this.parametrization = default; this._pad = default; } public NodeShaderHairPrincipled(short model, short parametrization, char[] _pad) { this.model = model; this.parametrization = parametrization; this._pad = _pad; } } }