//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(638, "NodeTexImage", 1024)] public struct NodeTexImage { [DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960, false)] public NodeTexBase @base; [DNAFieldAttribute(1, "ImageUser", "iuser", "ImageUser", 40, false)] public ImageUser iuser; [DNAFieldAttribute(2, "int", "color_space", "int", 4, false)] public int color_space; [DNAFieldAttribute(3, "int", "projection", "int", 4, false)] public int projection; [DNAFieldAttribute(4, "float", "projection_blend", "float", 4, false)] public float projection_blend; [DNAFieldAttribute(5, "int", "interpolation", "int", 4, false)] public int interpolation; [DNAFieldAttribute(6, "int", "extension", "int", 4, false)] public int extension; [DNAFieldAttribute(7, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public NodeTexImage() { this.@base = default; this.iuser = default; this.color_space = default; this.projection = default; this.projection_blend = default; this.interpolation = default; this.extension = default; this._pad = default; } public NodeTexImage(NodeTexBase @base, ImageUser iuser, int color_space, int projection, float projection_blend, int interpolation, int extension, char[] _pad) { this.@base = @base; this.iuser = iuser; this.color_space = color_space; this.projection = projection; this.projection_blend = projection_blend; this.interpolation = interpolation; this.extension = extension; this._pad = _pad; } } }