//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(283, "OutlineGpencilModifierData", 216)] public class OutlineGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", "Object", 8, true)] public Object ptr_object; [DNAFieldAttribute(2, "Material", "*material", "Material", 8, true)] public Material ptr_material; [DNAFieldAttribute(3, "char", "layername[64]", "System.Char[]", 64, false)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(4, "int", "pass_index", "int", 4, false)] public int pass_index; [DNAFieldAttribute(5, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(6, "int", "thickness", "int", 4, false)] public int thickness; [DNAFieldAttribute(7, "float", "sample_length", "float", 4, false)] public float sample_length; [DNAFieldAttribute(8, "int", "subdiv", "int", 4, false)] public int subdiv; [DNAFieldAttribute(9, "int", "layer_pass", "int", 4, false)] public int layer_pass; [DNAFieldAttribute(10, "Material", "*outline_material", "Material", 8, true)] public Material ptr_outline_material; public OutlineGpencilModifierData() { this.modifier = default; this.ptr_object = default; this.ptr_material = default; this.layername = default; this.pass_index = default; this.flag = default; this.thickness = default; this.sample_length = default; this.subdiv = default; this.layer_pass = default; this.ptr_outline_material = default; } public OutlineGpencilModifierData(GpencilModifierData modifier, Object ptr_object, Material ptr_material, char[] layername, int pass_index, int flag, int thickness, float sample_length, int subdiv, int layer_pass, Material ptr_outline_material) { this.modifier = modifier; this.ptr_object = ptr_object; this.ptr_material = ptr_material; this.layername = layername; this.pass_index = pass_index; this.flag = flag; this.thickness = thickness; this.sample_length = sample_length; this.subdiv = subdiv; this.layer_pass = layer_pass; this.ptr_outline_material = ptr_outline_material; } } }