//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(830, "PhysicsSettings", 24)] public struct PhysicsSettings { [DNAFieldAttribute(0, "float", "gravity[3]", "System.Single[]", 12, false)] public float[] gravity = new System.Single[3]; [DNAFieldAttribute(1, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(2, "int", "quick_cache_step", "int", 4, false)] public int quick_cache_step; [DNAFieldAttribute(3, "char", "_pad0[4]", "System.Char[]", 4, false)] public char[] _pad0 = new System.Char[4]; public PhysicsSettings() { this.gravity = default; this.flag = default; this.quick_cache_step = default; this._pad0 = default; } public PhysicsSettings(float[] gravity, int flag, int quick_cache_step, char[] _pad0) { this.gravity = gravity; this.flag = flag; this.quick_cache_step = quick_cache_step; this._pad0 = _pad0; } } }