//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(456, "UVProjectModifierData", 296)] public class UVProjectModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "Object", "*projectors[10]", "Object[]", 80, true)] public Object[] ptr_project = new Object[10]; [DNAFieldAttribute(2, "char", "_pad2[4]", "System.Char[]", 4, false)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(3, "int", "num_projectors", "int", 4, false)] public int num_projectors; [DNAFieldAttribute(4, "float", "aspectx", "float", 4, false)] public float aspectx; [DNAFieldAttribute(5, "float", "aspecty", "float", 4, false)] public float aspecty; [DNAFieldAttribute(6, "float", "scalex", "float", 4, false)] public float scalex; [DNAFieldAttribute(7, "float", "scaley", "float", 4, false)] public float scaley; [DNAFieldAttribute(8, "char", "uvlayer_name[68]", "System.Char[]", 68, false)] public char[] uvlayer_name = new System.Char[68]; [DNAFieldAttribute(9, "int", "uvlayer_tmp", "int", 4, false)] public int uvlayer_tmp; public UVProjectModifierData() { this.modifier = default; this.ptr_project = default; this._pad2 = default; this.num_projectors = default; this.aspectx = default; this.aspecty = default; this.scalex = default; this.scaley = default; this.uvlayer_name = default; this.uvlayer_tmp = default; } public UVProjectModifierData(ModifierData modifier, Object[] ptr_project, char[] _pad2, int num_projectors, float aspectx, float aspecty, float scalex, float scaley, char[] uvlayer_name, int uvlayer_tmp) { this.modifier = modifier; this.ptr_project = ptr_project; this._pad2 = _pad2; this.num_projectors = num_projectors; this.aspectx = aspectx; this.aspecty = aspecty; this.scalex = scalex; this.scaley = scaley; this.uvlayer_name = uvlayer_name; this.uvlayer_tmp = uvlayer_tmp; } } }