//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(999, "bPathCompare", 792)] public class bPathCompare { [DNAFieldAttribute(0, "bPathCompare", "*next", "bPathCompare", 8, true)] public bPathCompare ptr_next; [DNAFieldAttribute(1, "bPathCompare", "*prev", "bPathCompare", 8, true)] public bPathCompare ptr_prev; [DNAFieldAttribute(2, "char", "path[768]", "System.Char[]", 768, false)] public char[] path = new System.Char[768]; [DNAFieldAttribute(3, "char", "flag", "char", 1, false)] public char flag; [DNAFieldAttribute(4, "char", "_pad0[7]", "System.Char[]", 7, false)] public char[] _pad0 = new System.Char[7]; public bPathCompare() { this.ptr_next = default; this.ptr_prev = default; this.path = default; this.flag = default; this._pad0 = default; } public bPathCompare(bPathCompare ptr_next, bPathCompare ptr_prev, char[] path, char flag, char[] _pad0) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.path = path; this.flag = flag; this._pad0 = _pad0; } } }